TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Rainbow Six Siege: ENTERPRISE Esports vs 7VEN (BO1) - Asia Pacific League Oceania - Stage 2 Group Stage
polymarket
kalshi

What is the result of ENTERPRISE Esports vs 7VEN?

Volume:
$6,178

ENTERPRISE Esports

 - Kalshi

ENTERPRISE Esports - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 21, 2026

Closed: Sep 21, 7:19 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

ENTERPRISE Esports

View
100%
Yes 100¢No 0¢
100¢
N/A
$2,365
N/A
N/A
$1,810
Settled
Yes
polymarket

Match Winner

100%
15%
Yes 100¢No 0¢
0.1¢
N/A
$1,976
N/A
N/A
N/A
Settled
Yes
kalshi

7VEN

0%
Yes 0¢No 100¢
100¢
N/A
$1,837
N/A
N/A
$1,492
Settled
No
Total markets: 3

Description

This prediction group concerns a single Rainbow Six Siege match between ENTERPRISE Esports and 7VEN as part of the Asia Pacific League Oceania Stage 2 Group Stage. The markets aim to predict which team will win the best-of-one match.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi's market defines a win for either team as resolving 'Yes', creating ambiguity regarding the losing team and lacking a clear losing condition.Hero tip: Focus on Polymarket as the more comprehensively defined market. Kalshi's 'Yes' outcome is not informative enough to accurately predict the match result.

Critical divergence points:

  • Polymarket: Resolves to ENTERPRISE Esports if they win, 7VEN if they win, 50-50 for cancellations/ties, and addresses postponements/forfeits with specific rules. "This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against 7VEN."
  • Kalshi: Resolves to 'Yes' if either team wins, lacking a clear losing condition or tie/cancellation resolution. "If 7VEN wins...then the market resolves to Yes. If ENTERPRISE Esports wins...then the market resolves to Yes."
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and 7VEN in the Asia Pacific League Oceania - Stage 2 Group Stage, initially scheduled for September 21, 2026 at 6:00 AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against 7VEN. This market will resolve to "7VEN" if 7VEN win the match against ENTERPRISE Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 21, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

If 7VEN wins the Asia Pacific League Oceania - Stage 2 2026: 7VEN vs. ENTERPRISE Esports R6 match originally scheduled for Sep 21, 2026 at 6:00 AM EDT, then the market resolves to Yes. If ENTERPRISE Esports wins the Asia Pacific League Oceania - Stage 2 2026: 7VEN vs. ENTERPRISE Esports R6 match originally scheduled for Sep 21, 2026 at 6:00 AM EDT, then the market resolves to Yes.