TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 25, 2:00 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Elevate and Fury in the Asia Pacific League Asia - Stage 1 Group Stage, initially scheduled for June 25 at 8:00AM ET. This market will resolve to "Elevate" if Elevate win the match against Fury. This market will resolve to "Fury" if Fury win the match against Elevate. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Elevate and Fury in the Asia Pacific League Asia - Stage 1 Group Stage, initially scheduled for June 25 at 8:00AM ET. This market will resolve to "Elevate" if Elevate win the match against Fury. This market will resolve to "Fury" if Fury win the match against Elevate. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds based on internal models and risk management, while prediction markets derive prices from real-time trader activity and collective belief. For this market, prediction market odds reflect aggregated participant conviction rather than a bookmaker's margin. Comparing the two reveals whether professional oddsmakers or decentralized traders are more bullish on a particular outcome. Both venues can diverge significantly, especially in niche esports events where sportsbook liquidity is limited.
On Polymarket, traders set prices through an automated market maker mechanism, where buying or selling shares directly moves the odds. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current implied probability reflects the balance between buyers and sellers at any moment. As more capital flows toward one outcome, the price adjusts upward; conversely, selling pressure lowers it. This continuous repricing ensures the market stays responsive to new information, breaking news, or shifts in participant confidence about the match result.
This market resolves around Jun 25, 2026, once the Rainbow Six Siege match between the two teams concludes and the result is verified against credible public sources. The outcome is determined by which team wins the best-of-one format under official Asia Pacific League rules. Resolution occurs after the match is officially confirmed by the league or broadcast partners, ensuring accuracy before payouts are distributed to winning traders.
Several factors can shift odds before resolution. Team roster changes, player injuries, or last-minute lineup announcements may alter perceived strength. Pre-match commentary from analysts, recent tournament performance, and head-to-head records can influence trader sentiment. In-game momentum during the match itself—if live betting is active—will drive sharp price movements. Additionally, unexpected technical issues, delays, or rule clarifications from the league could create volatility. Traders typically react fastest to official announcements and credible reporting from esports media outlets.