TOTAL VOLUME:

$134.2b

24H VOL:

$126,324,530

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

30,401

events

MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Rainbow Six Siege: Dplus vs RRX (BO1) - Asia Pacific League APAC North - Stage 1 Group Stage
polymarket

Who will win Dplus vs RRX?

Volume:
$320

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 27, 2026

Closed: Jun 27, 3:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$320
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Rainbow Six Siege match between Dplus and RRX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 8:00AM ET. This market will resolve to "Dplus" if Dplus win the match against RRX. This market will resolve to "RRX" if RRX win the match against Dplus. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege match between Dplus and RRX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 8:00AM ET. This market will resolve to "Dplus" if Dplus win the match against RRX. This market will resolve to "RRX" if RRX win the match against Dplus. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Dplus vs RRX Rainbow Six match displays real-time odds and price movements as traders buy and sell shares tied to the tournament outcome. You can monitor the current implied probability, historical price charts, and trading volume to see how market sentiment shifts as the Asia Pacific League APAC North Stage 1 Group Stage match approaches. The interface lets you track which outcome is favored and how conviction among traders evolves over time, providing a live window into collective expectations for this esports event.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are driven by traders risking real capital on their beliefs about the outcome. This market may price the event differently than major esports sportsbooks, especially if one venue attracts more informed or specialized bettors. Comparing the two can reveal where consensus is strongest and where uncertainty remains highest.

On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current implied probability reflects the balance of buy and sell orders at any moment, with prices updating continuously as new trades execute. Higher prices indicate greater confidence in that outcome, while lower prices suggest skepticism. This dynamic pricing mechanism means the odds you see are always the result of real traders committing capital, making the market responsive to new information and shifting expectations about the match.

This market resolves around Jun 27, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The winning outcome will be determined by the actual result of the match as documented by official tournament sources and esports news outlets. Until that point, traders can continue to buy and sell shares based on their assessment of team performance, recent form, and other factors that may influence the final score. Resolution timing may shift slightly if the match is postponed or rescheduled.

Several factors could shift trader sentiment and move prices before the match concludes. Recent roster changes, player injuries, or lineup announcements for either team could trigger significant repricing. Scrim results or practice footage leaked online might influence expectations about team readiness. Head-to-head records, recent tournament performance, and meta shifts in the Rainbow Six competitive environment all serve as catalysts. Additionally, betting action from professional esports analysts or community figures with large followings can accelerate price movement as retail traders react to their insights and predictions.