TOTAL VOLUME:

$134.2b

24H VOL:

$126,590,312

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

events

MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Rainbow Six Siege:  Dolphin Esport vs Elevate (BO3) - Asia-Pacific League Kickoff: Asia Playoffs
polymarket

Rainbow Six Siege: Dolphin Esport vs Elevate (BO3) - Asia-Pacific League Kickoff: Asia Playoffs

Volume:
$2,648

Game Handicap: ELV (-1.5) vs Dolphin Esport (+1.5)

 - Polymarket

Game Handicap: ELV (-1.5) vs Dolphin Esport (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 29, 2026

Closed: Mar 28, 11:20 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: ELV (-1.5) vs Dolphin Esport (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$32
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$2,420
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$99
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$82
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$16
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 3 match between Dolphin Esport and Elevate in the Asia-Pacific League Kickoff: Asia Playoffs, initially scheduled for March 28 at 9:00AM ET. This market will resolve to " Dolphin Esport" if Dolphin Esport win the match against Elevate. This market will resolve to "Elevate" if Elevate win the match against Dolphin Esport. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.