TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 30, 3:30 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Daystar and Weibo Gaming in the Asia Pacific League Asia - Stage 1 Group Stage, initially scheduled for June 30 at 9:00AM ET. This market will resolve to "Daystar" if Daystar win the match against Weibo Gaming. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Daystar. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Daystar and Weibo Gaming in the Asia Pacific League Asia - Stage 1 Group Stage, initially scheduled for June 30 at 9:00AM ET. This market will resolve to "Daystar" if Daystar win the match against Weibo Gaming. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Daystar. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets and sportsbooks price events differently because they operate under distinct incentive structures. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets rely on trader consensus to discover prices. This market reflects what thousands of independent traders believe will happen, often incorporating real-time information faster than traditional sportsbooks adjust their lines. Comparing the two can reveal where public opinion diverges from bookmaker pricing, though both aim to reflect underlying probabilities of the outcome.
On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each share represents a claim on the event's result, and the price reflects the collective assessment of all active traders. As new information emerges or sentiment shifts, traders adjust their positions, causing prices to move. The current implied probability is derived from the share price, giving you a snapshot of market confidence at any given moment.
This market resolves around Jun 30, 2026, once the match concludes and the result is verified against credible public sources. The outcome will be confirmed based on the official result reported by the Asia Pacific League. Until that time, prices may fluctuate as traders react to team news, roster updates, and other factors that could influence the match. Resolution is automatic once the event is finalized and the winning outcome is confirmed.
Several factors could shift prices in this market before the match takes place. Roster changes, player injuries, or unexpected roster swaps involving either team could trigger significant movement. Recent performance data, head-to-head records, and tournament momentum often influence trader sentiment. Patch updates to Rainbow Six Siege or meta shifts in competitive play may also affect how traders assess each team's chances. Breaking news about team preparation, coaching changes, or external circumstances could prompt rapid repricing as new information enters the market.