TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Rainbow Six Siege: Chiefs Esports Club vs ENTERPRISE Esports (BO3) - Asia Pacific League Oceania - Stage 1 Playoffs
polymarket

Who will win Chiefs Esports Club vs ENTERPRISE Esports?

Volume:
$1,178

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 14, 2026

Closed: Jul 14, 10:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$670
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$80
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$76
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$232
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: EP (-1.5) vs Chiefs Esports Club (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$121
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Chiefs vs ENTERPRISE Esports match displays real-time odds and price history as traders buy and sell shares tied to the outcome. You can monitor current implied probabilities, recent trading activity, and cumulative volume to gauge market sentiment around this Rainbow Six Siege playoff fixture. The interface updates continuously, allowing you to track how confidence shifts as new information emerges before the match begins.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets aggregate decentralized trader beliefs through real-money stakes. For esports matchups like this one, prediction markets may react faster to roster changes or recent performance data, whereas sportsbooks adjust more cautiously to manage liability. Both can offer valuable signals, but they rarely align perfectly.

On Polymarket, this market is priced through an automated market maker that adjusts odds based on the ratio of shares held for each outcome. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Traders who believe one team is undervalued can buy shares at the current price, pushing the odds higher; those betting against a team sell, lowering its probability. This continuous price discovery mechanism means the market reflects the collective conviction of active participants in real time.

This market resolves around Jul 14, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome will be determined by which team wins the best-of-three series in the Asia Pacific League Oceania Stage 1 Playoffs. Resolution occurs after the final map is played and the victor is officially confirmed by the league or broadcast.

Key catalysts include recent tournament results, roster announcements, player performance trends, and any roster changes or injuries affecting either team. Analyst predictions and community sentiment on esports forums can also shift trader positioning. In-game momentum during the actual match—such as a dominant first map or a surprising upset—will likely trigger sharp price movements as traders reassess win probability in real time.