TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 22, 1:10 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 22 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 22 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like Polymarket are driven purely by trader consensus. In esports, prediction markets sometimes price outcomes more efficiently because traders have direct financial exposure and access to real-time community insight. Comparing this market's implied probability to major sportsbook lines can reveal where the two venues disagree on team strength or match likelihood. Such gaps occasionally signal value for informed bettors.
On Polymarket, traders set the odds through an automated market maker (AMM) mechanism where buying or selling shares shifts the price based on supply and demand. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The more traders purchase shares predicting a Chiefs victory, the higher the price climbs; conversely, heavy selling pressure lowers it. This continuous repricing ensures the market reflects the latest consensus in real time. Liquidity depth and order flow volume influence how sharply prices move in response to new information, so high-volume trading sessions often produce more stable pricing than low-activity periods.
This market resolves around Jun 22, 2026, once the Rainbow Six Siege match between the two teams concludes and the result is verifiable from credible public reporting. The outcome is determined by which team wins the best-of-one encounter during the Asia Pacific League Oceania Stage 1 Group Stage. Official league broadcasts, match records, and esports news outlets serve as confirmation sources. Resolution typically occurs within hours of the final map result, allowing traders to settle positions promptly.
Several catalysts can shift trader positioning before the match concludes. Roster announcements or unexpected player substitutions may alter perceived team strength. Recent tournament results or head-to-head records between the squads often trigger repricing as new performance data emerges. In-game momentum during the match itself—early map control, round wins, or tactical adjustments—can sway live traders. Community sentiment shifts, coaching changes, or pre-match interviews highlighting team confidence or concerns also influence market prices. Monitoring esports news and team social media helps identify these signals early.