TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 26, 11:00 AM EST
Polymarket
This market refers to the Rainbow Six Siege match between Can You Be My Enemy and Dplus in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 5:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Can You Be My Enemy and Dplus in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 5:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are driven by traders seeking to profit on their forecasts. This market may price the outcome differently than traditional sports betting sites because traders here have direct financial exposure to accuracy. Comparing the two can reveal where public opinion on the match outcome differs from professional oddsmakers' assessments.
On Polymarket, traders set the price of this market through an automated market maker that adjusts odds based on buy and sell volume. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current implied probability reflects the aggregate belief of all active traders at any given moment. As more capital flows into one outcome, the price shifts to rebalance supply and demand. This continuous repricing mechanism means the odds you see are a live consensus estimate rather than a static line set by a central operator.
This market resolves around Jun 26, 2026, once the Rainbow Six Siege match between Can You Be My Enemy and Dplus concludes and the result is verifiable from credible public sources. The outcome will be confirmed based on the official match result from the Asia Pacific League. Until that point, traders can continue to buy and sell shares as new information and team performance data emerge. Resolution occurs automatically once the event is finalized and reported through established esports channels.
Several factors could shift trader sentiment and move prices in this market. Recent team performance, roster changes, or player roster announcements may influence confidence in either side. Injury reports, coaching decisions, or tactical adjustments revealed before the match could sway the odds. Betting trends and community discussion on esports forums may also drive trading activity. Additionally, head-to-head history, map selection, and any pre-match commentary from analysts could prompt traders to reassess their positions and adjust their bids accordingly.