TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Rainbow Six Siege: Barbie Boys vs Arcade Esports (BO1) - Asia Pacific League Oceania - Stage 1 Group Stage
polymarket

Rainbow Six Siege: Barbie Boys vs Arcade Esports (BO1) - Asia Pacific League Oceania - Stage 1 Group Stage

Volume:
$1,836

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 25, 2026

Closed: Jun 22, 12:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$1,836
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Rainbow Six Siege match between Barbie Boys and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "Barbie Boys" if Barbie Boys win the match against Arcade Esports. This market will resolve to "Arcade Esports" if Arcade Esports win the match against Barbie Boys. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege match between Barbie Boys and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "Barbie Boys" if Barbie Boys win the match against Arcade Esports. This market will resolve to "Arcade Esports" if Arcade Esports win the match against Barbie Boys. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Barbie Boys vs Arcade Esports match displays real-time odds and price movements as traders buy and sell shares tied to the match outcome. You can monitor the current probability assigned to each team, historical price charts showing how sentiment has shifted, and 24-hour trading volume reflecting market activity. This live data helps you understand how the prediction market is pricing the Rainbow Six Siege matchup at any given moment, from pre-match through resolution.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are driven by trader conviction and real-money risk. Comparing this market's odds to major sportsbooks can reveal where bettors and traders disagree on the match outcome, potentially signaling value or consensus shifts in how the esports community views each team's chances.

On Polymarket, traders set prices by buying and selling outcome shares, with the current market price reflecting the collective belief about which team will win. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The more capital flowing into one outcome, the higher its price climbs; conversely, reduced confidence pushes prices lower. This continuous price discovery mechanism means odds update in real time as new information, team news, or betting patterns emerge, allowing you to trade at prices that reflect the latest market sentiment on the Barbie Boys versus Arcade Esports matchup.

This market resolves around Jun 22, 2026, with the outcome confirmed once the match result is verifiable from credible public reporting. The winning team will be determined by the official Rainbow Six Siege Asia Pacific League Oceania Stage 1 Group Stage result. Once the match concludes and the victor is established through official league channels, the market will settle accordingly, paying out traders who correctly predicted the winner.

Several catalysts could shift odds before the match concludes. Team roster changes, player injuries, or last-minute lineup announcements may alter perceived strength. Recent tournament performance, head-to-head records, and map pool advantages can influence trader positioning. Pre-match commentary from esports analysts and community sentiment on social media often drive volume spikes. In-game momentum during the best-of-one itself—early round wins, tactical adjustments, or standout individual performances—will likely trigger sharp price movements as traders react to unfolding events and update their win probability estimates.