TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

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Kalshi:

61%

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Rainbow Six Siege: Arcade Esports vs 6Targets Esports (BO1) - Asia Pacific League Oceania - Stage 1 Group Stage
polymarket

Rainbow Six Siege: Arcade Esports vs 6Targets Esports (BO1) - Asia Pacific League Oceania - Stage 1 Group Stage

Volume:
$16,682

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 9, 2026

Closed: Jun 9, 1:30 PM EST

polymarket

Polymarket

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Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
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Match Winner

View
0%
Yes 0¢No 100¢
—
N/A
$16,682
N/A
N/A
N/A
Settled
Yes
Total markets: 1

Description

This market refers to the Rainbow Six Siege match between Arcade Esports and 6Targets Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 9 at 7:00AM ET. This market will resolve to "Arcade Esports" if Arcade Esports win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Arcade Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The Polymarket dashboard for this Rainbow Six Siege: Arcade Esports vs 6Targets Esports matchup tracks real-time odds, historical price movements, and current trading volume for all available outcomes. You can monitor how the implied probability of each team winning shifts as new information emerges, view 24-hour volume metrics to gauge trader activity and liquidity, and access a complete price history leading up to the Jun 9, 2026 resolution. This single-venue view provides transparency into how prediction market participants are pricing this Asia Pacific League Oceania Stage 1 Group Stage match.

Prediction market odds on Polymarket often diverge from traditional sportsbook lines because they reflect real-time crowd sentiment and decentralized price discovery rather than fixed bookmaker margins. Sportsbooks typically adjust odds to balance liability and lock in profit; prediction markets instead aggregate trader beliefs continuously. For this Rainbow Six Siege matchup, Polymarket odds may move faster in response to roster changes, recent team performance, or community analysis. Comparing Polymarket implied probabilities to major esports sportsbooks can reveal where the crowd sees edge or where consensus differs.

On Polymarket, this Rainbow Six Siege: Arcade Esports vs 6Targets match is priced via an automated market maker that converts trader orders into real-time odds for each outcome. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current implied probability reflects cumulative buy and sell pressure; as traders deposit capital backing one team, that outcome's price rises and its implied win chance increases. Volume and liquidity on Polymarket determine how quickly prices respond to new information about team form, player availability, or tactical updates. The market remains open until Jun 9, 2026, at which point the final price snapshot reflects the crowd's last consensus before resolution.

The market resolves at Jun 9, 2026, following the conclusion of the Rainbow Six Siege: Arcade Esports vs 6Targets Esports best-of-one match in the Asia Pacific League Oceania Stage 1 Group Stage. Resolution is determined by the official match result as recorded by the league and broadcast by the esports organizer. Once the match concludes and the winner is confirmed, the prediction market settles the winning outcome and distributes proceeds to holders of the correct position.

Key catalysts include roster changes or player substitutions announced by either Arcade Esports or 6Targets Esports, recent tournament results or scrim performance shared by team analysts, patch updates to Rainbow Six Siege that alter map balance or operator viability, injury or availability announcements affecting key players, and community sentiment shifts on social media or esports forums. Pre-match interviews, coaching changes, or tactical adjustments revealed during team preparation can also influence trader positioning. Any official league communications regarding scheduling or format changes before Jun 9, 2026 may trigger repricing as market participants reassess win probabilities.