TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 10, 12:00 PM EST
Polymarket
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 2 match between All Gamers and Leviatán Esports in the CN League Stage 1 Playoffs, initially scheduled for July 10 at 6:30AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Leviatán Esports. This market will resolve to "Leviatán Esports" if Leviatán Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 2 match between All Gamers and Leviatán Esports in the CN League Stage 1 Playoffs, initially scheduled for July 10 at 6:30AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Leviatán Esports. This market will resolve to "Leviatán Esports" if Leviatán Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one price outcomes through continuous trader participation and real-money stakes. Esports betting markets, particularly for regional competitions like the CN League, may see wider gaps if sportsbook coverage is limited or if prediction market participants have specialized knowledge. Comparing this market's implied probability to available sportsbook lines can reveal value opportunities, though liquidity and market depth on each venue will influence how closely they track.
On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker (AMM) system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The more capital flowing toward one outcome, the higher its price rises, and vice versa. Each share represents a claim on the match result, and the current price directly translates to the implied probability the market assigns to that outcome. As new information surfaces—team announcements, player performance, or betting sentiment—traders adjust their positions, moving prices dynamically. This decentralized pricing mechanism means the odds you see reflect real-time consensus among all active participants, without a central sportsbook setting the line.
This market resolves around Jul 10, 2026, once the best-of-three series concludes and the winner is verified against credible public sources. The outcome is determined by which team wins the majority of maps in the match—two wins secures advancement in the CN League Stage 1 Playoffs. Resolution occurs after the final map is played and official results are confirmed by the league or broadcast partners. Until that point, prices may fluctuate based on live match developments, team momentum, and trader positioning.
Several catalysts could shift prices before the match concludes. Roster announcements or unexpected player absences would immediately impact trader confidence in either team's chances. In-game momentum during the series itself—such as a dominant map one performance or a surprising upset—typically triggers sharp repricing as live bettors and prediction market traders react. Pre-match scrim results, recent tournament performances, or coaching changes could also influence positioning. Additionally, community sentiment on esports forums and social media sometimes precedes formal market moves, giving attentive traders early signals of shifting expectations for this matchup.