TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 19, 10:22 AM EST
Polymarket
This market refers to the Rainbow Six Siege match between All Gamers and Four Angry Men in the CN League Stage 2 Group Stage, initially scheduled for September 19, 2026 at 5:00 AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win the match against All Gamers. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 3, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 19, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between All Gamers and Four Angry Men in the CN League Stage 2 Group Stage, initially scheduled for September 19, 2026 at 5:00 AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win the match against All Gamers. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 3, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 19, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Generally, prediction market odds tend to reflect the collective wisdom of a diverse group of traders, often proving more accurate than traditional sportsbook odds. This is because prediction markets incentivize participants to research and accurately assess probabilities. While sportsbook odds are set by professionals, they can be influenced by factors like house bias or public perception. It's common to see this market and sportsbook odds diverge, especially as new information emerges or public sentiment shifts leading up to the event. Examining both can provide a more comprehensive view of potential outcomes.
This market resolves around Sep 19, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Specifically, the market will resolve based on the official results of the Rainbow Six Siege: All Gamers vs Four Angry Men best-of-three series in the CN League Stage 2 Group Stage. The winning team, as determined by the official league standings and match results, will dictate the outcome of this market. The platform will verify the results against publicly available sources to ensure accuracy and transparency.
Several factors could influence the trading activity and shift the odds in this market. Any news regarding team rosters, player performance, or strategic changes could significantly impact trader sentiment. Unexpected announcements about player health or potential lineup adjustments would also be key catalysts. Furthermore, the results of other matches within the CN League Stage 2 Group Stage could indirectly affect perceptions of team strength and influence trading behavior. Finally, any major upsets or surprising plays during the series itself could cause rapid price movements.