TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

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30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

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Rainbow Six Siege: All Gamers vs EDward Gaming (BO3) - CN League Stage 1 Group Stage
polymarket

Who will win All Gamers vs EDward Gaming?

Volume:
$15,551

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 4, 2026

Closed: Jul 4, 9:55 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
0%
Yes 0¢No 100¢
—
N/A
$9,790
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$3,884
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: AG (-1.5) vs EDward Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,095
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$621
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$161
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Rainbow Six Siege match between All Gamers and EDward Gaming in the CN League Stage 1 Group Stage, initially scheduled for July 4 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against EDward Gaming. This market will resolve to "EDward Gaming" if EDward Gaming win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege match between All Gamers and EDward Gaming in the CN League Stage 1 Group Stage, initially scheduled for July 4 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against EDward Gaming. This market will resolve to "EDward Gaming" if EDward Gaming win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the All Gamers vs EDward Gaming match displays real-time odds and price movements as traders buy and sell shares tied to the outcome. You can monitor the current implied probability of each result, historical price charts showing how sentiment has shifted, and trading volume metrics that reflect market activity and liquidity. These tools help you understand both the consensus forecast and the intensity of trader conviction around this Rainbow Six Siege matchup in the CN League Stage 1 Group Stage.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and protect their margin, while prediction markets like this one are driven by traders risking real capital on their beliefs about the outcome. This market aggregates dispersed knowledge from many participants, which can sometimes surface edges that sportsbooks miss—though sportsbook odds remain a useful benchmark for comparing relative value and spotting where market participants see opportunity.

On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker (AMM) system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price of each outcome reflects the collective willingness of participants to stake capital, with higher prices indicating stronger consensus that an outcome will occur. As new information emerges or sentiment shifts, traders adjust their positions, moving prices in real time. This continuous repricing mechanism ensures the market remains responsive to changing expectations about the match result.

This market resolves around Jul 4, 2026, once the Rainbow Six Siege match concludes and the result is verifiable from credible public sources. The outcome will be confirmed based on the official match result as reported by the CN League or recognized esports data providers. Until that time, traders can continue to buy and sell shares as new information and analysis emerge, allowing the market price to reflect evolving expectations right up to resolution.

Several factors could shift trader sentiment and move prices before resolution. Team roster changes, player injuries, or roster announcements affecting either squad would likely trigger repricing. Recent match results, scrim performance leaks, or public statements from coaches and players can influence confidence in each team's form. Meta shifts in the game itself, patch updates, or map pool changes may favor one team's playstyle over the other. Media coverage, expert predictions, and betting action from other venues can also cascade into this market as traders react to new information and recalibrate their positions.