TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 26, 7:39 PM EST
Kalshi
This market group covers a single Rainbow Six Siege match between 100 Thieves and For Fun Esports in the North America League Stage 1 Group Stage, scheduled for June 26, 2026 at 6:00 PM EDT. The match is a best-of-one (BO1) format, and resolution depends on which team wins the match or whether the match is canceled, delayed, or forfeited.
This market refers to the Rainbow Six Siege match between 100 Thieves and For Fun Esports in the North America League Stage 1 Group Stage, initially scheduled for June 26 at 6:00PM ET. This market will resolve to "100 Thieves" if 100 Thieves win the match against For Fun Esports. This market will resolve to "For Fun Esports" if For Fun Esports win the match against 100 Thieves. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves based on the result of the For Fun Esports vs. 100 Thieves Rainbow Six Siege match scheduled for June 26, 2026 at 6:00 PM EDT during the North America League Stage 1 2026 season. Resolution occurs when the match concludes and an official winner is declared by the league or tournament organizers. The market will resolve to Yes if either team wins the match, with separate outcomes tracking each team's victory.
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and regulatory frameworks. Kalshi's binary structure and Polymarket mechanics may appeal to retail traders seeking simplicity, while Kalshi's design draws sophisticated quantitative traders. Order flow timing, funding rates, and platform-specific incentives can cause temporary price gaps. Additionally, each venue settles outcomes independently, so traders may weight match reporting or broadcast confirmation differently. These differences typically narrow as the match concludes and credible results emerge, but tracking the spread between platforms is a useful signal of underlying uncertainty.
Key catalysts include roster changes or player substitutions announced by either team, recent match performance and map pool trends, and any injury or availability updates affecting core players. Betting volume spikes often precede major esports tournaments, signaling informed trader positioning. Community sentiment on social media and esports forums can shift odds if credible analysts publish new tactical breakdowns. Broadcast or official league communications about map selection, patch changes, or format adjustments may also trigger repricing. Monitor team Twitter accounts, esports news outlets, and prediction market activity in the final hours before the match for last-minute shifts in implied probability.