TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 9, 1:30 AM EST
Limitless
This market will resolve to "YES" if both Peru and Spain score at least one goal each during regular time (90 minutes plus stoppage time only) in the Friendlies match scheduled for June 9, 2026, 02:00 UTC. Otherwise, this market will resolve to "NO." If the match is canceled after it starts, this market will resolve based on official data recorded up to that point. If the match is canceled entirely before it starts or postponed/rescheduled to a restart date later than August 9, 2026, 23:59 UTC, this market will resolve to "NO."
The Peru and Spain both to score market resolves on Jun 10, 2026. Resolution is determined by the final match result: the market settles YES if both Peru and Spain each score at least one goal during regulation and extra time (if applicable), and NO if either team fails to score. Official match records from the governing football authority serve as the source of truth. Once the match concludes and the result is confirmed, the market locks and payouts are distributed to holders of the winning outcome. Traders should monitor team lineups and any fixture changes leading up to the end date.
Key catalysts for Peru and Spain both to score include confirmed team lineups and injury announcements, especially for star strikers or defensive players. Tactical shifts—such as a coach switching to a more attacking formation—can increase both-teams-to-score probability. Recent form and head-to-head history matter: teams on scoring streaks or with weak defenses push the odds higher. Weather conditions, pitch quality, and venue familiarity can influence goal-scoring likelihood. Pre-match analysis from respected pundits or betting syndicates may trigger sharp money flows. As kickoff approaches, late-breaking news about suspensions or last-minute lineup changes can cause rapid repricing on Limitless.