TOTAL VOLUME:

$134.2b

24H VOL:

$126,590,312

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

events

MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Overwatch: Team Liquid vs Disguised (BO3) - OCS North America Stage 2 Group Stage
kalshi
polymarket

Overwatch: Team Liquid vs Disguised (BO3) - OCS North America Stage 2 Group Stage

Volume:
$19,429

Team Liquid

all

2 markets

Kalshi

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 14, 2026

Closed: Jun 13, 6:19 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Team Liquid

View
100%
Yes 100¢No 0¢
100¢
N/A
$9,819
N/A
N/A
$7,553
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$140
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$116
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
kalshi

Disguised

0%
Yes 0¢No 100¢
100¢
N/A
$9,108
N/A
N/A
$6,322
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$196
N/A
N/A
N/A
Settled
Yes
Total markets: 6

Description

This event group covers a best-of-three Overwatch match between Team Liquid and Disguised in the OCS North America Stage 2 Group Stage, scheduled for June 13, 2026 at 5:30 PM ET. Markets track the overall match winner, individual game winners (Game 1 and Game 2), and the total number of games played in the series.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket share identical resolution sources (Liquipedia), matching edge-case handling for forfeits, walkovers, cancellations, and delays, and consistent treatment of incomplete matches and ties.Primary resolution logic: Official Liquipedia Overwatch page (https://liquipedia.net/overwatch/Main_Page); credible reporting consensus with video evidence if Liquipedia does not publish within 2 hours of match conclusion.

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-three series (first to 2 wins).
  • Individual game markets (Game 1, Game 2) resolve to the team that wins that specific game if completed; resolve to 50-50 if the game is not completed.
  • Total games market resolves Over if 3 or more games are played in the series; resolves Under if fewer than 3 games are played.
  • Forfeits, disqualifications, and walkovers that occur after play begins count as valid wins and do not trigger 50-50 resolution.
  • Forfeits, disqualifications, or walkovers that occur before play begins resolve to 50-50.
  • Match cancellation, tie outcomes, or delays beyond 7 days without a winner determined resolve to 50-50.
  • If the match begins but does not complete, and the series is decided by opponent forfeiture or disqualification, the match resolves to the winning team; if the clinching game is forfeited, it counts as a completed match.
  • Team name discrepancies (abbreviations, alternate spellings, sponsor tags, regional identifiers) are resolved based on the underlying real-world match, not exact name matching.

Edge cases & clarifications:

  • Forfeit or Walkover Before Play: If a team forfeits, is disqualified, or walks away before the match begins, the market resolves to 50-50, not to the opposing team.
  • Forfeit or Walkover After Play Begins: If a team forfeits or is disqualified after play has begun, the opposing team is credited with the win and the market resolves to that team.
  • Incomplete Series with Clinching Game Forfeited: If the series-clinching game is forfeited, the match is considered completed and resolves to the team that won the series.
  • Incomplete Individual Game: If Game 1 or Game 2 does not complete for any reason, that individual game market resolves to 50-50.
  • Delay Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (June 13, 2026) without a winner determined, all markets resolve to 50-50.
Timing: Resolution occurs upon match completion or official cancellation. Liquipedia is checked for final results within 2 hours of match conclusion; if unavailable, credible reporting consensus is used. Markets resolve no later than 2 hours after the match concludes or is officially canceled.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Overwatch match between Team Liquid and Disguised in the OCS North America Stage 2 Group Stage, initially scheduled for June 13 at 5:30PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against Disguised. This market will resolve to "Disguised" if Disguised win the match against Team Liquid. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the outcome of the scheduled Overwatch match between Disguised and Team Liquid on June 13, 2026. The market resolves to Yes for whichever team wins the match. If the match does not occur as scheduled, or if circumstances prevent a definitive winner from being determined, additional resolution criteria would apply per standard esports market protocols.

Frequently asked questions

Prediction markets and traditional sportsbooks price outcomes through different mechanisms. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets rely on peer-to-peer trading where participants directly stake capital on outcomes they believe will occur. This market-driven approach often produces sharper, less biased odds because traders face direct financial consequences for mispricing. Prediction market odds tend to reflect genuine crowd belief rather than house margins, making them a useful benchmark for comparing against conventional betting lines.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform operates independently with its own liquidity pools, user base, and fee structures, which naturally creates temporary price gaps. Kalshi and Polymarket may attract traders with different risk tolerances, information sets, or time horizons. Arbitrage opportunities between the two venues can persist if transaction costs or withdrawal delays make it uneconomical to instantly equalize prices. These differences typically narrow closer to resolution as more traders become aware of the spread and exploit it.

Several factors may shift odds before the match begins. Roster changes, player injuries, or unexpected roster swaps involving either team could trigger repricing. Recent tournament results, head-to-head records, and performance trends in earlier OCS North America Stage 2 matches will influence trader sentiment. Coaching adjustments, map pool meta shifts, or public statements from team management may also move this market. As the match start time approaches, late-breaking news or lineup confirmations often drive final price adjustments.