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24H VOL:

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2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

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MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

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Kalshi:

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Overwatch: Sweden vs Japan (BO5) - World Cup Group A
kalshi
polymarket

What is the result of Sweden vs Japan?

Volume:
$5,235

South Korea

 - Kalshi

South Korea - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 20, 2026

Closed: Aug 22, 5:19 AM EST

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Kalshi

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Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

South Korea

View
100%
Yes 100¢No 0¢
100¢
N/A
$1,832
N/A
N/A
$1,675
Settled
Yes
polymarket

Match Winner

100%
21%
Yes 100¢No 0¢
0.1¢
N/A
$478
N/A
N/A
N/A
Settled
Yes
kalshi

Colombia

0%
2%
Yes 0¢No 100¢
100¢
N/A
$2,925
N/A
N/A
$2,601
Settled
No
polymarket

Game 1 Winner

100%
4%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
4%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
5%
Yes 100¢No 0¢
0.4¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
45%
Yes 50¢No 50¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 3.5 Games

0%
99%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
99%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 9

Description

This group covers Overwatch match outcomes between Sweden and Japan in the World Cup Group A, including per-game winners, overall match result, and total games played. The markets are tied to a specific BO5 series scheduled for August 20, 2026.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets share identical resolution logic, sources, and edge-case handling across Polymarket platforms.Primary resolution logic: Official information from https://liquipedia.net/overwatch/Main_Page, with credible reporting as backup

Core resolution logic:

  • Winner-based markets resolve to the declared winner of each specified game or overall match
  • Total games markets resolve Over/Under based on actual games played, including forfeitures if match completes
  • Cancellations, ties, unmatched team names, or unresolved results trigger 50-50 resolution
  • Postponements beyond September 3, 2026 deadline trigger 50-50 resolution regardless of later play

Edge cases & clarifications:

  • Match not completed: If any game or the full match is incomplete with no winner determined, resolves 50-50
  • Forfeit/disqualification: If a team wins via opponent forfeiture but match completes, result stands; if match does not complete, resolves 50-50
  • Name discrepancies: Minor spelling/abbbreviation differences resolved if team can be unambiguously identified
Timing: Resolution occurs after official match conclusion, with Liquipedia publication or credible reporting within 2 hours as fallbackOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Overwatch match between Sweden and Japan in the World Cup Group A, initially scheduled for August 20, 2026 at 6:30 AM ET. This market will resolve to "Sweden" if Sweden win the match against Japan. This market will resolve to "Japan" if Japan win the match against Sweden. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 3, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 20, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves based on the result of the World Cup 2026 Overwatch match between Colombia and South Korea scheduled for August 22, 2026. If Colombia wins the match, the Colombia market resolves to Yes, and the South Korea market resolves to No. Conversely, if South Korea wins the match, the South Korea market resolves to Yes, and the Colombia market resolves to No. In cases where the match is postponed beyond 48 hours of its scheduled start time, cancelled before play begins, or forfeited prior to any gameplay, both markets resolve to their respective fair market prices. If the match starts but is later forfeited, the outcome is determined by the official result declared by the governing body or tournament organizer, with the markets resolving accordingly.

Frequently asked questions

The dashboard for the Sweden vs Japan Overwatch match market aggregates real-time data from multiple venues, showing how traders price the likelihood of various outcomes in this match. It displays current probabilities, volume of $5,235, and 24-hour volume of $4,825, letting you see consensus views across platforms. This centralized view helps users monitor shifts in sentiment and compare how different prediction markets evaluate the Sweden vs Japan Overwatch match market.

Key signals that could shift this market include player injuries, coaching strategy announcements, or recent tournament performance trends for either team. Updates from official team channels, practice match results, and analyst commentary may also influence trader sentiment. As the match approaches, any last-minute roster changes or venue conditions could cause rapid adjustments in probability, so monitoring news feeds and practice sessions is crucial.