TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 14, 5:21 PM EST
Kalshi
This event group covers prediction markets on which team scores first in the Netherlands vs. Japan FIFA World Cup match scheduled for June 14, 2026. Markets are offered across Polymarket and Kalshi with different scope definitions for what constitutes 'the game'.
In the upcoming match between Netherlands and Japan, scheduled for June 14, 2026 at 4:00 PM ET: This market will resolve to "Netherlands" if Netherlands are the first to score within the first 90 minutes of regular play plus stoppage time. This market will resolve to "Japan" if Japan are the first to score within the first 90 minutes of regular play plus stoppage time. If neither team scores within the first 90 minutes of regular play plus stoppage time, this market will resolve "Neither". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Neither". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome.
Resolution is based on which team records the first goal during the entire Netherlands vs Japan professional FIFA World Cup soccer game originally scheduled for June 14, 2026, including regulation, stoppage time, and any extra time periods. The market resolves to Yes for Netherlands if Netherlands scores the first goal, to Yes for Japan if Japan scores the first goal, or to Yes for No Goal if neither team scores. If the first goal of the match is an own goal, the market resolves based on the team awarded the goal. If the game is cancelled or rescheduled to over two weeks away, the market will resolve to a fair price in accordance with the rules.
Team news significantly impacts odds: injuries to key Netherlands forwards or Japan defenders shift the probability downward for Netherlands, while Japan injuries to defensive players move it upward. Lineup announcements, tactical shifts, and recent form trends influence trader positioning. Pre-match analysis and expert commentary can trigger volume spikes and price adjustments. Weather conditions, pitch quality, and referee assignments may affect early-game dynamics. Social media sentiment and betting syndicate activity can accelerate moves. As match day approaches, final team sheets and warm-up performance observations often trigger sharp repricing. Live trading during the opening minutes reflects real-time offensive intensity and early possession patterns.