TOTAL VOLUME:

$134.2b

24H VOL:

$126,590,312

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

events

MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Netherlands vs. Japan - First Team to Score
polymarket
kalshi

Netherlands vs. Japan - First Team to Score

Volume:
$300,602

Netherlands

all

2 markets

Kalshi

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 14, 2026

Closed: Jun 14, 5:21 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Netherlands

View
100%
Yes 100¢No 0¢
100¢
N/A
$82,006
N/A
N/A
$59,964
Settled
Yes
polymarket

Netherlands

100%
Yes 100¢No 0¢
0.1¢
N/A
$50,653
N/A
N/A
N/A
Settled
Yes
kalshi

Japan

0%
Yes 0¢No 100¢
100¢
N/A
$63,591
N/A
N/A
$49,188
Settled
No
polymarket

Japan

0%
Yes 0¢No 100¢
—
N/A
$26,249
N/A
N/A
N/A
Settled
No
kalshi

No Goal

0%
Yes 0¢No 100¢
100¢
N/A
$56,575
N/A
N/A
$40,331
Settled
No
polymarket

Neither

0%
Yes 0¢No 100¢
—
N/A
$21,529
N/A
N/A
N/A
Settled
No
Total markets: 6

Description

This event group covers prediction markets on which team scores first in the Netherlands vs. Japan FIFA World Cup match scheduled for June 14, 2026. Markets are offered across Polymarket and Kalshi with different scope definitions for what constitutes 'the game'.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Scope divergence on whether extra time is included in resolution window. Polymarket limits to 90 minutes + stoppage time; Kalshi includes entire game including extra time periods.Hero tip: If you expect the match to go to extra time, these markets will resolve differently. On Polymarket, a goal in extra time triggers 'Neither'; on Kalshi, it counts as first goal. Align your position with the platform scope that matches your prediction.

Critical divergence points:

  • Polymarket: First-to-score market resolves within 90 minutes of regular play plus stoppage time only. Three outcomes: Netherlands, Japan, or Neither. Extra time and penalties explicitly excluded from scope.
  • Kalshi: First-to-score market resolves across entire game including regulation, stoppage, and any extra time periods. Scope is broader and includes all overtime play.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

In the upcoming match between Netherlands and Japan, scheduled for June 14, 2026 at 4:00 PM ET: This market will resolve to "Netherlands" if Netherlands are the first to score within the first 90 minutes of regular play plus stoppage time. This market will resolve to "Japan" if Japan are the first to score within the first 90 minutes of regular play plus stoppage time. If neither team scores within the first 90 minutes of regular play plus stoppage time, this market will resolve "Neither". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Neither". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome.

Kalshi

Resolution is based on which team records the first goal during the entire Netherlands vs Japan professional FIFA World Cup soccer game originally scheduled for June 14, 2026, including regulation, stoppage time, and any extra time periods. The market resolves to Yes for Netherlands if Netherlands scores the first goal, to Yes for Japan if Japan scores the first goal, or to Yes for No Goal if neither team scores. If the first goal of the match is an own goal, the market resolves based on the team awarded the goal. If the game is cancelled or rescheduled to over two weeks away, the market will resolve to a fair price in accordance with the rules.

Frequently asked questions

Prediction markets like Polymarket and Kalshi typically reflect sharper, more dynamic pricing than traditional sportsbooks because they aggregate real-time trader conviction without fixed margins. Sportsbooks build in vigorish and adjust lines more slowly; prediction markets update continuously as new information emerges. For this Netherlands vs. Japan matchup, comparing Polymarket and Kalshi odds to major sportsbook lines reveals whether the crowd is pricing the Netherlands' offensive advantage higher or lower than professional oddsmakers. Prediction market prices often lead sportsbook adjustments, especially as match day approaches and new team news surfaces.

Team news significantly impacts odds: injuries to key Netherlands forwards or Japan defenders shift the probability downward for Netherlands, while Japan injuries to defensive players move it upward. Lineup announcements, tactical shifts, and recent form trends influence trader positioning. Pre-match analysis and expert commentary can trigger volume spikes and price adjustments. Weather conditions, pitch quality, and referee assignments may affect early-game dynamics. Social media sentiment and betting syndicate activity can accelerate moves. As match day approaches, final team sheets and warm-up performance observations often trigger sharp repricing. Live trading during the opening minutes reflects real-time offensive intensity and early possession patterns.