TOTAL VOLUME:
$134b
24H VOL:
$103,397,351
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,410,176,180
399,592
Markets across
30,097
events
MATCHED EVENTS:
2,622
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Invalid Date EST
Polymarket
This market will resolve to the listed hero picked the most times during EWC Dota 2026, originally scheduled for July 7-July 19, 2026. Only completed games will be considered for the purposes of this markets, including forfeits in games that start. In the case of a tie, this market will resolve to the hero with the higher win percentage. In case a tie persists, this market will resolve to the hero with higher ban rate. In case a tie still persists the market will resolve to the hero whose name comes first alphabetically. If a match does not complete for any reason, it will not be considered for the purposes of this market. If the competition is cancelled, postponed after August 2, 2026, 11:59 PM ET, or the results of EWC Dota 2 is not determined within that timeframe, this market will resolve to "Other". The resolution source for this market will be official information Dotabuff. However, a consensus of credible reporting may also be used.
This market will resolve to the listed hero picked the most times during EWC Dota 2026, originally scheduled for July 7-July 19, 2026. Only completed games will be considered for the purposes of this markets, including forfeits in games that start. In the case of a tie, this market will resolve to the hero with the higher win percentage. In case a tie persists, this market will resolve to the hero with higher ban rate. In case a tie still persists the market will resolve to the hero whose name comes first alphabetically. If a match does not complete for any reason, it will not be considered for the purposes of this market. If the competition is cancelled, postponed after August 2, 2026, 11:59 PM ET, or the results of EWC Dota 2 is not determined within that timeframe, this market will resolve to "Other". The resolution source for this market will be official information Dotabuff. However, a consensus of credible reporting may also be used.
Prediction market odds on this market reflect real-time consensus from thousands of independent traders rather than a sportsbook's fixed line. Sportsbooks typically adjust odds to manage liability and profit margins, whereas prediction markets price outcomes based on collective belief—often incorporating deeper event knowledge and live adjustments. For esports tournaments like Dota EWC 2026, prediction markets can react faster to roster changes, patch updates, and team performance shifts than traditional sportsbooks. This makes them valuable for comparing against expert analysis and community sentiment, though both venues serve different purposes in assessing hero pick likelihood.
On Polymarket, this market is priced through an automated market maker that converts trader buy and sell orders into real-time odds for each hero outcome. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Prices move continuously as traders adjust positions, with each transaction shifting the implied probability. The cost to buy a share reflects the current odds; as more traders back a particular hero, its price rises and others fall. This mechanism ensures transparent, friction-free pricing without intermediaries setting lines, allowing you to enter or exit positions at any time during the market's active window.
Major patch updates and hero balance changes can dramatically shift pick rates and trader expectations, moving odds significantly. Roster announcements or team roster changes may reveal new strategic preferences or playstyles that favor certain heroes. Early tournament results and team performances during group stages will provide real data on which heroes are actually succeeding, prompting repricing. Analyst commentary and community discussion around meta trends can also influence trader sentiment. Injury or roster substitutions announced close to the event, as well as surprise hero bans or nerfs in final patches, are catalysts that typically trigger sharp market movement.