TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Invalid Date EST
Polymarket
This market will resolve to the listed hero banned the most times during EWC Dota 2026, originally scheduled for July 7-July 19, 2026. Only completed games will be considered for the purposes of this markets, including forfeits in games that start. A ban does not count if the game does not start. In the case of a tie, this market will resolve to the hero with the higher win percentage. In case a tie persists, this market will resolve to the hero with higher pick rate. In case a tie still persists the market will resolve to the hero whose name comes first alphabetically. If a match does not complete for any reason, it will not be considered for the purposes of this market. If the competition is cancelled, postponed after August 2, 2026, 11:59 PM ET, or the results of EWC Dota 2 is not determined within that timeframe, this market will resolve to "Other". The resolution source for this market will be official information Dotabuff. However, a consensus of credible reporting may also be used.
This market will resolve to the listed hero banned the most times during EWC Dota 2026, originally scheduled for July 7-July 19, 2026. Only completed games will be considered for the purposes of this markets, including forfeits in games that start. A ban does not count if the game does not start. In the case of a tie, this market will resolve to the hero with the higher win percentage. In case a tie persists, this market will resolve to the hero with higher pick rate. In case a tie still persists the market will resolve to the hero whose name comes first alphabetically. If a match does not complete for any reason, it will not be considered for the purposes of this market. If the competition is cancelled, postponed after August 2, 2026, 11:59 PM ET, or the results of EWC Dota 2 is not determined within that timeframe, this market will resolve to "Other". The resolution source for this market will be official information Dotabuff. However, a consensus of credible reporting may also be used.
Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds based on their internal models and risk management, then adjust for betting volume and liability. Prediction markets like this one derive odds from continuous trader participation—each transaction updates the price. Prediction markets often reflect broader information faster because traders have direct financial incentive to identify mispricing. For esports events like this market, prediction market odds can diverge from sportsbook lines, offering traders alternative views on which hero faces the heaviest ban pressure during the tournament.
On Polymarket, this market is priced through an automated market maker that converts trader buy and sell orders into real-time probability percentages. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each hero outcome is represented as a separate contract, and the combined prices across all outcomes sum to 100 percent. As traders accumulate positions on a particular hero, that contract's price rises, reflecting increased confidence in that outcome. The pricing mechanism ensures continuous liquidity and transparent price discovery throughout the trading period.
Several catalysts can shift odds in this market. Dota 2 balance patches that buff or nerf heroes alter their competitive viability and likely ban rates. Team roster changes or injury announcements affect which heroes opposing teams prioritize banning. Pre-tournament scrims and qualifiers provide early data on emerging meta trends and hero popularity. Major esports news—such as coaching changes or strategic innovations—can reshape expectations about which heroes will dominate the competitive landscape. As the tournament date approaches, early match results will provide concrete evidence of actual ban patterns, potentially triggering significant repricing.