TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Mobile Legends Bang Bang: RRQ Hoshi vs Team Liquid ID (BO3) - MPL Indonesia Regular Season
polymarket

Mobile Legends Bang Bang: RRQ Hoshi vs Team Liquid ID (BO3) - MPL Indonesia Regular Season

Volume:
$4,948

Game Handicap: TLID (-1.5) vs RRQ Hoshi (+1.5)

 - Polymarket

Game Handicap: TLID (-1.5) vs RRQ Hoshi (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 5, 2026

Closed: Apr 5, 12:25 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: TLID (-1.5) vs RRQ Hoshi (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$4,777
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$110
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$21
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: RRQ (-1.5) vs Team Liquid ID (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$16
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
No
Total markets: 6

Description

This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID. This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.