TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

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Mobile Legends Bang Bang: RRQ Hoshi vs Natus Vincere (BO3) - MPL Indonesia Regular Season
polymarket

Mobile Legends Bang Bang: RRQ Hoshi vs Natus Vincere (BO3) - MPL Indonesia Regular Season

Volume:
$42,696

Game Handicap: NAVI (-1.5) vs RRQ Hoshi (+1.5)

 - Polymarket

Game Handicap: NAVI (-1.5) vs RRQ Hoshi (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved May 17, 2026

Closed: May 17, 3:15 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: NAVI (-1.5) vs RRQ Hoshi (+1.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$105
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$39,438
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$2,359
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$415
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$378
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Natus Vincere in the MPL Indonesia Regular Season, initially scheduled for May 17 at 9:15AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Natus Vincere. This market will resolve to "Natus Vincere" if Natus Vincere win the match against RRQ Hoshi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.