TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 30, 8:04 AM EST
Polymarket
This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for August 30, 2026 at 6:00 AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 13, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 30, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for August 30, 2026 at 6:00 AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 13, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 30, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market resolves around Aug 30, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The winner is determined by the team that secures two wins in the best-of-three series, and the result is finalized when official match reports and reliable sports news confirm the outcome.
Key gameplay moments — such as early map advantages, player performance spikes, or strategic drafting — can shift this market sharply as traders reassess probabilities. Coach announcements, roster changes, or credible injury reports may also impact sentiment. Public commentary from analysts and fan polls sometimes creates short-term waves, while any major upset in earlier matches can reshape expectations before Aug 30, 2026.