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24H VOL:

$130,522,377

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2,388,728,490

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$1,438,389,636

404,028

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Mobile Legends Bang Bang: Geek Fam ID vs ONIC (BO5) - MPL Indonesia Playoffs
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Mobile Legends Bang Bang: Geek Fam ID vs ONIC (BO5) - MPL Indonesia Playoffs

Volume:
$10,597

Game Handicap: ONIC (-1.5) vs Geek Fam ID (+1.5)

 - Polymarket

Game Handicap: ONIC (-1.5) vs Geek Fam ID (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 12, 2026

Closed: Jun 12, 1:15 PM EST

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Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: ONIC (-1.5) vs Geek Fam ID (+1.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$2,082
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: ONIC (-2.5) vs Geek Fam ID (+2.5)

100%
Yes 100¢No 0¢
19.9¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
Yes 50¢No 51¢
1¢
N/A
$423
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$4,637
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

0%
Yes 0¢No 100¢
0.1¢
N/A
$1,361
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

0%
Yes 0¢No 100¢
—
N/A
$1,110
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$521
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$363
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
Total markets: 9

Description

This market refers to the Mobile Legends Bang Bang Upper bracket final match between Geek Fam ID and ONIC in the MPL Indonesia Playoffs, initially scheduled for June 12 at 7:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against ONIC. This market will resolve to "ONIC" if ONIC win the match against Geek Fam ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Mobile Legends Bang Bang Upper bracket final match between Geek Fam ID and ONIC in the MPL Indonesia Playoffs, initially scheduled for June 12 at 7:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against ONIC. This market will resolve to "ONIC" if ONIC win the match against Geek Fam ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Geek Fam ID vs ONIC MPL Indonesia match displays real-time odds and price movements as traders buy and sell shares tied to each possible outcome. You can monitor the current probability implied by the market, review historical price charts, and track trading volume to gauge how sentiment has shifted since the market opened. This live data helps you understand which team the crowd favors and how conviction has evolved as new information emerges about player form, recent results, or strategic adjustments.

Prediction market odds and sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets aggregate the beliefs of traders risking real capital on outcomes. This market aggregates decentralized trader conviction, which can lead to sharper or more contrarian pricing than traditional betting venues, especially when informed participants spot value. Comparing the two can reveal where consensus differs and highlight potential mispricings.

On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker, with each share worth one dollar if that outcome occurs. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current price of each outcome reflects the aggregate belief of all traders at that moment. As new information surfaces—such as roster announcements, recent tournament results, or injury news—traders adjust their positions, moving prices up or down. This continuous repricing mechanism ensures the market stays responsive to developments leading up to the match.

This market resolves around Jun 12, 2026, once the match concludes and the result is verifiable from credible public reporting. The outcome will be confirmed based on the official final score and series winner as documented by the Mobile Legends Pro League Indonesia organizers and major esports news outlets. Until that point, prices may fluctuate as traders react to pre-match developments, team announcements, or community sentiment.

Several catalysts could shift prices before the match. Roster changes, player substitutions, or injury announcements involving key competitors would likely trigger immediate repricing. Recent tournament results, scrim outcomes, or public statements from team management can sway trader confidence. Meta shifts in the game itself—new patches or champion balance changes—may alter strategic expectations. Additionally, betting volume spikes, social media sentiment swings, or analyst commentary could accelerate price movement as new information reaches the trading community.