TOTAL VOLUME:

$134.2b

24H VOL:

$126,324,530

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

30,401

events

MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
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All
Sports
Mobile Legends Bang Bang: Geek Fam ID vs Bigetron by Vitality (BO3) - MPL Indonesia Regular Season
polymarket

Mobile Legends Bang Bang: Geek Fam ID vs Bigetron by Vitality (BO3) - MPL Indonesia Regular Season

Volume:
$837

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 4, 2026

Closed: Apr 4, 9:35 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$541
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: GEEK (-1.5) vs Bigetron by Vitality (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$85
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$77
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$36
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: BTR (-1.5) vs Geek Fam ID (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$66
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$31
N/A
N/A
N/A
Settled
No
Total markets: 6

Description

This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and Bigetron by Vitality in the MPL Indonesia Regular Season, initially scheduled for April 4 at 3:00AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against Bigetron by Vitality. This market will resolve to "Bigetron by Vitality" if Bigetron by Vitality win the match against Geek Fam ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.