TOTAL VOLUME:

$61.9b

24H VOL:

$249,705,498

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,354,509,605

579,516

Markets across

14,317

events

MATCHED EVENTS:

4,116

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: Weibo Gaming vs Anyone's Legend (BO3) - LPL Group Ascend? Odds & Prediction Markets

Volume:
$1,629,865
PredictionHero
Both Teams Slay a Dragon 100%
polymarket
Game Handicap: AL (-1.5) vs Weibo Gaming (+1.5) 100%
polymarket
Both Teams Slay a Dragon 100%
polymarket
Mar 2026Mar 2026Mar 2026Mar 2026Apr 2026Apr 2026Apr 2026Apr 2026Jun…020406080100

Closed: Apr 4, 11:20 AM EST

polymarket

Polymarket

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Chance %
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24h
7d
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Result
Trade

Description

This market refers to the LoL match between Weibo Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket resolve all markets based on official information from gol.gg/esports/home, with identical fallback procedures (2-hour window for credible reporting if gol.gg is delayed), and consistent treatment of cancellations, forfeits, walkovers, and incomplete games.

Primary resolution logic:

Official information from https://gol.gg/esports/home

Core resolution logic:

  • All markets resolve based on the actual outcome of the LoL match between Weibo Gaming and Anyone's Legend in LPL Group Ascend, scheduled for April 4, 2026 at 5:00 AM EDT.
  • If gol.gg/esports/home does not publish final results within 2 hours after event conclusion, resolution uses consensus of credible reporting including video evidence.
  • Match cancellation (not played at all), ties, or delays beyond 7 days without play beginning result in 50-50 resolution for all markets.
  • If the match begins but is not completed, game-specific markets resolve based on completed games only; series-level markets resolve 50-50 unless one team clinches via opponent forfeiture/disqualification.
  • Forfeits, disqualifications, and walkovers occurring before match start result in 50-50 for series winner; if occurring mid-series after play has begun, the winning team is determined by the clinching result.
  • Games won by forfeit, disqualification, walkover, or default count toward series totals and game counts, provided the match is completed.
  • For game-specific markets (dragons, inhibitors, kills, penta/quadra kills, first blood): if the game is not played due to series clinch, the market resolves 50-50; if the game begins but is incomplete via surrender, resolution is based on what occurred prior to stoppage.
  • Remade games are resolved based on the remade game only, not the original.
  • Executions (deaths to non-champion sources) do not count as kills for kill-total markets.
  • Only elemental dragons count toward dragon markets; Elder Dragon kills do not count.
  • Penta Kills also count as Quadra Kills for quadra kill markets.

Edge cases & Clarifications:

  • Series Clinch Before Game 3: If one team wins 2-0, Game 3 is not played. All Game 3 markets (dragons, inhibitors, kills, penta/quadra kills, odd/even kills) resolve 50-50. The 'Games Total: O/U 2.5' market resolves Under, and 'Game Handicap' resolves based on the 2-0 result.
  • Incomplete Game with Surrender: If a game begins but ends via surrender before completion, game-specific objective markets (dragons, inhibitors, baron) resolve based on whether the condition was met prior to stoppage. Kill-count markets resolve based on kills recorded before stoppage. If no kills occurred, odd/even markets resolve 50-50.
  • Remake During Series: If a game is remade, all resolution for that game is based on the remade game only. The original game is disregarded. The series total game count includes both the original and remade games only if both are played; if a remake replaces the original, only the remake counts.
  • No First Blood Recorded: If a game is completed but first blood never occurs, the first blood market for that game resolves 50-50.
  • Delayed Beyond 7 Days Without Play: If the match is delayed more than 7 days from the scheduled April 4 date and no play has begun, all markets resolve 50-50.

Timing:

Resolution occurs upon official publication by gol.gg/esports/home within 2 hours of event conclusion. If gol.gg is delayed beyond 2 hours, credible reporting consensus (including video evidence) is used. Series-level markets resolve upon match completion; game-specific markets resolve upon individual game completion or upon determination that the game will not be played.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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