TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 19, 5:39 PM EST
Kalshi
This event group covers the League of Legends Round 4 match between Way Gaming Esports and Tung Tung Bogi in the LPLOL Group Stage, initially scheduled for August 19 at 5:00PM ET. Markets include match winner, game-specific outcomes, and total games played across the best-of-three series.
This market refers to the LoL Round 4 match between Way Gaming Esports and Tung Tung Bogi in the LPLOL Group Stage, initially scheduled for August 19 at 5:00PM ET. This market will resolve to "Way Gaming Esports" if Way Gaming Esports win the match against Tung Tung Bogi. This market will resolve to "Tung Tung Bogi" if Tung Tung Bogi win the match against Way Gaming Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event determines the winner of the LPLOL 2026 match between Tung Tung Bogi and Way Gaming Esports scheduled for August 19, 2026, at 5:00 PM EDT. If either team wins the match as it concludes officially, the corresponding market resolves accordingly. Should the match fail to start within 48 hours of its scheduled time due to postponement, cancellation, or forfeiture before any gameplay occurs, the market resolves at fair market price. If play commences but is later forfeited, the outcome follows the official result declared by the governing body or tournament organizer. Kalshi disclaims any formal affiliation with the governing league, and all trademarks remain property of their respective owners.
This market refers to the LoL Round 4 match between Way Gaming Esports and Tung Tung Bogi in the LPLOL Group Stage, initially scheduled for August 19 at 5:00PM ET. This market will resolve to "Way Gaming Esports" if Way Gaming Esports win the match against Tung Tung Bogi. This market will resolve to "Tung Tung Bogi" if Tung Tung Bogi win the match against Way Gaming Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds on this market often reflect sharper, more granular insights than traditional sportsbook lines, because they are driven by continuous trader activity rather than static sets of odds. While sportsbooks may offer a simple spread or over/under, prediction markets can price in nuanced outcomes and update instantly with new information, potentially providing better value or more specific bets for informed participants.