TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: VfB eSports vs G2 NORD (BO1) - Prime League 1st Division Regular Season
polymarket
kalshi

LoL: VfB eSports vs G2 NORD (BO1) - Prime League 1st Division Regular Season

Volume:
$25,001

G2 NORD

 - Kalshi

G2 NORD - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 11, 2026

Closed: Apr 10, 5:00 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

G2 NORD

View
100%
Yes 100¢No 0¢
—
N/A
$3,778
N/A
N/A
$3,431
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$17,323
N/A
N/A
N/A
Settled
No
kalshi

VfB eSports

0%
Yes 0¢No 100¢
—
N/A
$3,846
N/A
N/A
$3,593
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$18
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$11
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$11
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
Total markets: 9

Description

This event group covers a League of Legends Best-of-1 match between VfB eSports and G2 NORD in the Prime League 1st Division Regular Season, scheduled for April 10, 2026 at 1:00 PM ET. Markets span match outcome (winner), and Game 1 in-game statistics (Baron/Dragon/Inhibitor destruction, multi-kills, kill parity).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets across both platforms share identical cancellation, delay, forfeit, and data-source logic, with consistent 50-50 fallbacks and reliance on gol.gg as primary source.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); credible consensus reporting with video evidence if gol.gg does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Match winner resolves to the team that wins the BO1; if both teams forfeit or match is canceled/delayed beyond 7 days without completion, resolves to 50-50.
  • In-game stat markets (Baron, Dragon, Inhibitor, Quadra/Penta kills, kill parity) resolve based on actual game data if Game 1 is played and completed or surrendered mid-game.
  • If Game 1 is never played (series already decided, forfeit before start, disqualification), all in-game stat markets resolve to 50-50.
  • Team name matching is flexible: recognizable abbreviations, alternate spellings, sponsor tags, and minor formatting differences are treated as the same team if the underlying real-world team is unambiguous.
  • Executions (kills credited to non-champion sources) do not count toward kill totals for kill parity markets.
  • Penta kills count as Quadra kills for the Quadra Kill market; Elder Dragon kills do not count toward the Dragon market.

Edge cases & clarifications:

  • Match Forfeited Before Start: Match outcome resolves to 50-50. All in-game stat markets resolve to 50-50.
  • Match Canceled or Delayed Beyond 7 Days: Match outcome and all in-game stat markets resolve to 50-50.
  • Game 1 Surrendered Mid-Game: Match outcome resolves to the surrendering team's opponent. In-game stat markets resolve based on stats accumulated prior to surrender; if condition not met, resolves to 'No' (or 50-50 if no data available).
  • Game 1 Remade: All in-game stat markets resolve based on the remade game only, not the original.
  • No Kills Recorded in Game 1: Kill parity market (Odd/Even Total Kills) resolves to 50-50.
Timing: Match outcome resolves upon official confirmation of winner or 2-hour post-event deadline (whichever is earlier). In-game stat markets resolve upon completion of Game 1 or official gol.gg publication within 2 hours of event conclusion.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.