TOTAL VOLUME:

$54.4b

24H VOL:

$234,875,025

OPEN INTEREST:

$1,205,330,693

501,301

Markets across

13,585

events

MATCHED EVENTS:

1,825

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: VfB eSports vs Eintracht Spandau (BO3) - Prime League 1st Division Group B

Volume:
$16,431
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between VfB eSports and Eintracht Spandau in the Prime League 1st Division Group B, initially scheduled for April 29 at 11:00AM ET. This market will resolve to "VfB eSports" if VfB eSports win the match against Eintracht Spandau. This market will resolve to "Eintracht Spandau" if Eintracht Spandau win the match against VfB eSports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket share identical resolution sources (gol.gg primary, credible reporting secondary), matching edge-case handling for forfeits, walkovers, series clinches, and in-game statistics.

Primary resolution logic:

Official gol.gg esports database (https://gol.gg/esports/home); credible video evidence and consensus reporting accepted if gol.gg does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Series outcome (Match Winner / Handicap): Resolves to the team winning 2 games first; games won by forfeit, disqualification, or walkover count if series is completed; if series is incomplete (forfeited/disqualified before a winner is determined), resolves 50-50.
  • Individual Game Winners (Game 1/2/3): Resolves to the team winning that game if played; if game is not played because series already clinched, resolves 50-50; if game begins but is not completed and one team wins by opponent forfeiture/disqualification/walkover, resolves to the winning team; if game is forfeited before play begins, resolves 50-50.
  • In-Game Objectives (Baron, Dragon, Inhibitors): Resolves Yes if both teams achieve the objective during that game; resolves No if either or both teams do not; if game is not played or series clinches before game, resolves 50-50; if game surrenders before objective is achieved, resolves No; if objective is achieved before surrender, resolves based on achieved state.
  • Kill Statistics (Odd/Even Total Kills): Resolves Odd or Even based on total combined champion kills by both teams; executions (non-champion sources) do not count; if no kills recorded or game not played, resolves 50-50.
  • Multi-Kill Events (Quadra/Penta Kills): Resolves Yes if any player on either team achieves the specified multi-kill during that game; Penta Kill counts as Quadra Kill; if game not played or series clinches before game, resolves 50-50; if game surrenders before multi-kill occurs, resolves No.
  • Series Length (O/U 2.5 Games): Resolves Over if 3+ games are played; Under if fewer than 3; games won by forfeit/disqualification/walkover count if series is completed; if series is incomplete or cancelled, resolves 50-50.
  • Match Cancellation / Delay: If match is cancelled entirely or delayed beyond 7 days from scheduled date without play beginning, all markets resolve 50-50; if match begins but is not completed due to opponent forfeiture/disqualification/walkover (before series winner is determined), series and game markets resolve 50-50; objective and kill markets resolve based on completed games only.
  • Remakes: If any game is remade, resolution is based on the remade game only; prior game data is disregarded.

Edge cases & Clarifications:

  • Series Clinch Before Game Played: If a team wins 2 games before Game 3 is needed, Game 3 markets (winner, objectives, kills, multi-kills) all resolve 50-50 because the game is not played.
  • Forfeit / Disqualification / Walkover: If a team forfeits, is disqualified, or walks over before the series is decided (i.e., before one team wins 2 games), the series and all game markets resolve 50-50. If a team forfeits a single game but the series continues, that game resolves to the opponent as winner, and the series continues.
  • Game Begins But Not Completed (Surrender): If a game is surrendered after play begins, objective and kill markets resolve based on data accumulated before surrender. If an objective was achieved before surrender, it counts toward that market. If not achieved, market resolves No. Multi-kill markets resolve No if no multi-kill occurred before surrender.
  • No Kills Recorded in Game: If a game is played but zero champion kills are recorded, Odd/Even Total Kills markets resolve 50-50.
  • Match Delayed Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (April 29, 2026 at 11:00 AM EDT) without play beginning, all markets resolve 50-50.

Timing:

Resolution occurs within 2 hours after the match concludes (series winner determined or final game played). If gol.gg does not publish results within 2 hours, credible video evidence and consensus reporting may be used. Individual game markets resolve as soon as that game concludes; series markets resolve when the series winner is determined (one team wins 2 games).
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.