TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: University of Mississippi vs Contingent Esports (BO3) - North American Challengers League Group Stage
kalshi
polymarket
predict

Who will win University of Mississippi vs Contingent Esports?

Volume:
$258,915

Contingent Esports

 - Kalshi

Contingent Esports - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 23, 2026

Closed: Jul 22, 10:59 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Contingent Esports

View
100%
Yes 100¢No 0¢
100¢
N/A
$52,272
N/A
N/A
$27,742
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$13,632
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

98%
Yes 98¢No 2¢
—
$13,275
$1,727
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,039
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

98%
Yes 98¢No 2¢
—
$10,010
$679
N/A
N/A
N/A
Settled
No
predict

Match Winner

1%
Yes 1¢No 99¢
—
$454
$6,087
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$71,402
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

1%
Yes 1¢No 99¢
—
$103
$2,886
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$62,151
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: MISS (-1.5) vs Contingent Esports (+1.5)

1%
Yes 1¢No 99¢
—
$101
$2,881
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: MISS (-1.5) vs Contingent Esports (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$3,670
N/A
N/A
N/A
Settled
Yes
kalshi

University of Mississippi

0%
Yes 0¢No 100¢
100¢
N/A
$40,373
N/A
N/A
$29,295
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$114
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 30

Description

This event group covers a best-of-three League of Legends match between University of Mississippi and Contingent Esports in the North American Challengers League Group Stage, scheduled for July 22, 2026 at 8:00 PM ET. Markets span match winner, individual game winners, series length, handicap, and in-game objectives (Baron, Dragon, Inhibitors, Kills, Penta/Quadra Kills).

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi's binary Yes/No structure (either team wins = Yes) conflicts with Polymarket/Predict's explicit 50-50 resolution for pre-match forfeits, disqualifications, or walkovers. Kalshi does not distinguish between competitive victory and automatic win scenarios.Hero tip: Monitor for any pre-match team withdrawal or disqualification announcements. If a forfeit occurs before play begins, expect Polymarket/Predict to resolve 50-50 while Kalshi resolves Yes. Arbitrage risk exists if you hold opposite positions on both platforms. For in-game forfeits (match begins but does not complete), all platforms resolve to the winning team.

Critical divergence points:

  • Polymarket & Predict: Match winner resolves to University of Mississippi or Contingent Esports if they win competitively or if match begins and opponent forfeits/is disqualified/walks over. Resolves 50-50 if match is canceled (not played at all), ends in tie, delayed beyond 7 days without play, or if match ends in forfeit/disqualification/walkover before start. Key quote: 'If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.'
  • Kalshi: Resolves to Yes if Contingent Esports wins OR if University of Mississippi wins the match. No distinction made between competitive play and forfeit scenarios. The binary Yes/No structure means any outcome where one team is declared winner (by any mechanism) resolves Yes. Key quote: 'If Contingent Esports wins...then the market resolves to Yes. If University of Mississippi wins...then the market resolves to Yes.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between University of Mississippi and Contingent Esports in the North American Challengers League Group Stage, initially scheduled for July 22 at 8:00PM ET. This market will resolve to "University of Mississippi" if University of Mississippi win the match against Contingent Esports. This market will resolve to "Contingent Esports" if Contingent Esports win the match against University of Mississippi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the official match result published by the North American Challengers League governing body. Each market resolves to Yes if its corresponding team wins the scheduled League of Legends match on July 22, 2026 at 8:00 PM EDT. If the match is postponed and not completed within 48 hours of the originally scheduled start time, both markets resolve to the fair market price. Similarly, if the match is cancelled before play begins, both markets resolve to fair market price. If the match is forfeited before any play occurs, both markets resolve to fair market price. However, if the match begins and is subsequently forfeited, resolution follows the official result as published by the tournament organizer. These rules ensure that resolution reflects the actual competitive outcome when play occurs, while protecting against ambiguity in cases of scheduling disruptions or cancellations.

Predict

This market refers to the LoL match between University of Mississippi and Contingent Esports in the North American Challengers League Group Stage, initially scheduled for July 22 at 8:00PM ET. This market will resolve to "University of Mississippi" if University of Mississippi win the match against Contingent Esports. This market will resolve to "Contingent Esports" if Contingent Esports win the match against University of Mississippi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

PredictionHero aggregates prediction data across Polymarket and Predict for the Mississippi vs Contingent LoL match, allowing traders to monitor consensus odds on multiple outcomes tied to this North American Challengers League Group Stage best-of-three. The dashboard displays real-time pricing, historical volume trends, and cross-platform comparisons, helping you spot where the broader prediction market stands on specific plays—from match winners to in-game events. By tracking both venues simultaneously, you gain visibility into how different trader populations value the same outcome, revealing potential arbitrage or conviction shifts as the event approaches.

Prediction markets and traditional sportsbooks price events differently because they operate on distinct mechanisms. Sportsbooks set odds to balance their book and lock in margin; prediction markets aggregate trader belief through continuous order flow. This market reflects what thousands of independent traders believe will happen, often incorporating real-time information faster than sportsbooks adjust their lines. Prediction market odds tend to be sharper on niche outcomes—like specific in-game events—where sportsbooks may not offer pricing. Comparing the two can reveal value: if this market prices an outcome higher or lower than a sportsbook, that gap may signal an edge worth exploring.

Team roster changes, player injuries, or recent performance trends in the Challengers League can shift odds significantly. Pre-match commentary from analysts, scrim results, or coaching adjustments may influence trader positioning. During the broadcast itself, early game momentum—kills, objectives, and gold leads—typically drives sharp repricing on live outcomes. Unexpected meta shifts or champion bans can also surprise the market. Monitor team social media, esports news outlets, and platform chat for breaking information. Late-stage movement often reflects high-conviction traders doubling down or hedging, signaling where informed money is flowing as the match unfolds.