TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 22, 10:59 PM EST
Kalshi
This event group covers a best-of-three League of Legends match between University of Mississippi and Contingent Esports in the North American Challengers League Group Stage, scheduled for July 22, 2026 at 8:00 PM ET. Markets span match winner, individual game winners, series length, handicap, and in-game objectives (Baron, Dragon, Inhibitors, Kills, Penta/Quadra Kills).
This market refers to the LoL match between University of Mississippi and Contingent Esports in the North American Challengers League Group Stage, initially scheduled for July 22 at 8:00PM ET. This market will resolve to "University of Mississippi" if University of Mississippi win the match against Contingent Esports. This market will resolve to "Contingent Esports" if Contingent Esports win the match against University of Mississippi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the official match result published by the North American Challengers League governing body. Each market resolves to Yes if its corresponding team wins the scheduled League of Legends match on July 22, 2026 at 8:00 PM EDT. If the match is postponed and not completed within 48 hours of the originally scheduled start time, both markets resolve to the fair market price. Similarly, if the match is cancelled before play begins, both markets resolve to fair market price. If the match is forfeited before any play occurs, both markets resolve to fair market price. However, if the match begins and is subsequently forfeited, resolution follows the official result as published by the tournament organizer. These rules ensure that resolution reflects the actual competitive outcome when play occurs, while protecting against ambiguity in cases of scheduling disruptions or cancellations.
This market refers to the LoL match between University of Mississippi and Contingent Esports in the North American Challengers League Group Stage, initially scheduled for July 22 at 8:00PM ET. This market will resolve to "University of Mississippi" if University of Mississippi win the match against Contingent Esports. This market will resolve to "Contingent Esports" if Contingent Esports win the match against University of Mississippi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets and traditional sportsbooks price events differently because they operate on distinct mechanisms. Sportsbooks set odds to balance their book and lock in margin; prediction markets aggregate trader belief through continuous order flow. This market reflects what thousands of independent traders believe will happen, often incorporating real-time information faster than sportsbooks adjust their lines. Prediction market odds tend to be sharper on niche outcomes—like specific in-game events—where sportsbooks may not offer pricing. Comparing the two can reveal value: if this market prices an outcome higher or lower than a sportsbook, that gap may signal an edge worth exploring.
Team roster changes, player injuries, or recent performance trends in the Challengers League can shift odds significantly. Pre-match commentary from analysts, scrim results, or coaching adjustments may influence trader positioning. During the broadcast itself, early game momentum—kills, objectives, and gold leads—typically drives sharp repricing on live outcomes. Unexpected meta shifts or champion bans can also surprise the market. Monitor team social media, esports news outlets, and platform chat for breaking information. Late-stage movement often reflects high-conviction traders doubling down or hedging, signaling where informed money is flowing as the match unfolds.