TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 29, 11:37 PM EST
Polymarket
This market tracks whether both teams will slay Baron Nashor in Game 3 of the League of Legends match between University of Mississippi and CCG Esports in the North American Challengers League Group Stage, with the current aggregated consensus at 20.0%. The platforms included are Kalshi, Polymarket, and Predict, with resolution based on official information from https://gol.gg/esports/home, supported by credible reporting and video evidence. Watch for the game on July 29, 2026 at 5:00 PM EDT, as this will determine the outcome.
This market refers to the LoL match between University of Mississippi and CCG Esports in the North American Challengers League Group Stage, initially scheduled for July 29 at 5:00PM ET. This market will resolve to "University of Mississippi" if University of Mississippi win the match against CCG Esports. This market will resolve to "CCG Esports" if CCG Esports win the match against University of Mississippi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event determines the winner of the League of Legends match between CCG Esports and the University of Mississippi, scheduled for July 29, 2026, at 5:00 PM EDT, within the North American Challengers League 2026. If CCG Esports wins the match, the CCG Esports market resolves to Yes, and the University of Mississippi market resolves to No. Conversely, if the University of Mississippi wins, its market resolves to Yes, and CCG Esports' market resolves to No. If the match is postponed and not completed within 48 hours of the original start time, cancelled before play begins, or forfeited prior to any play, both markets resolve to the fair market price. If the match begins but is later forfeited, the result published by the governing body or tournament organizer determines the resolution. Kalshi is not affiliated with the governing league, and all trademarks remain the property of their respective owners.
This market refers to the LoL match between University of Mississippi and CCG Esports in the North American Challengers League Group Stage, initially scheduled for July 29 at 5:00PM ET. This market will resolve to "University of Mississippi" if University of Mississippi win the match against CCG Esports. This market will resolve to "CCG Esports" if CCG Esports win the match against University of Mississippi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.