TOTAL VOLUME:

$54.6b

24H VOL:

$283,259,638

OPEN INTEREST:

$1,235,549,422

505,521

Markets across

13,661

events

MATCHED EVENTS:

1,892

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: Top Esports vs Team WE (BO3) - LPL Group Ascend

Volume:
$1,759,481
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a best-of-three League of Legends match between Top Esports and Team WE in the LPL Group Ascend, initially scheduled for April 8, 2026 at 7:00 AM ET. Markets span series outcomes, individual game winners, and in-game statistics (kills, dragons, barons, inhibitors, multi-kills, and first blood). The primary resolution source is gol.gg/esports/home, with credible reporting and video evidence as fallback if official results are not published within 2 hours of event conclusion.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical fallback to credible reporting if results are not published within 2 hours of event conclusion, and both apply the same game-completion, forfeit, and remake rules across all markets.

Primary resolution logic:

Official information from https://gol.gg/esports/home; credible reporting consensus with video evidence if gol.gg results unavailable within 2 hours of event conclusion.

Core resolution logic:

  • Series winner (BO3) resolves based on which team wins 2 games; forfeits/walkovers before series start resolve 50-50, but forfeits/walkovers after series begins resolve to the winning team.
  • Individual game winners resolve based on which team wins that specific game; incomplete games resolve 50-50.
  • Game-specific stat markets (kills, dragons, barons, inhibitors, quadra/penta kills, first blood, odd/even kills) resolve based on stats recorded prior to game completion; if game is not completed, never played, or series clinched before that game, resolution is 50-50.
  • Games Total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3; forfeits/walkovers/defaults count if match is completed; cancellation, tie, or delay beyond 7 days without winner resolves 50-50.
  • Game Handicap (TES -1.5 vs WE +1.5) resolves to TES if TES wins 2+ more games than WE, otherwise to WE; same 50-50 conditions apply for cancellation, tie, delay, or incomplete match with forfeit.
  • If match is canceled, ends in tie, or delayed beyond 7 days without winner determined, all markets resolve 50-50.
  • If game is remade, resolution is based on the remade game only.
  • Executions (non-champion kills) do not count toward kill totals.

Edge cases & Clarifications:

  • Series Clinch Before Game Played: If a team clinches the series before Game 2 or Game 3 is needed (e.g., 2-0 lead), all markets specific to that unplayed game resolve 50-50, including stat markets and game winner.
  • Game Begins But Not Completed: If a game begins but does not finish (e.g., technical issue, surrender), stat markets resolve based on stats recorded prior to stoppage. If the condition (e.g., both teams slay dragon) was not met before stoppage, market resolves No. If a team wins via opponent forfeit/disqualification after series has begun, the series winner market resolves to that team; if series has not begun, resolves 50-50.
  • Forfeit/Disqualification/Walkover Timing: If match ends via forfeit/disqualification/walkover before series starts, series winner resolves 50-50. If it occurs after series has begun and one team has won, that team is the series winner. If it occurs as the clinching game (e.g., Game 3 forfeited), it counts as a completed match for Games Total and Handicap purposes.
  • Delay Beyond 7 Days: If match is delayed more than 7 days from scheduled date (April 8, 7:00 AM EDT) without a winner determined, all markets resolve 50-50.
  • Remake During Game: If a game is remade, all resolution is based on the remade game only; prior stats do not carry forward.

Timing:

Resolution occurs upon official publication by gol.gg/esports/home or, if unavailable within 2 hours of event conclusion, upon consensus of credible reporting with video evidence. Series winner resolves when the match concludes with a winner (2 games won by one team). Individual game markets resolve upon that game's completion. Stat markets resolve based on in-game statistics at the moment of game completion or stoppage.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.