TOTAL VOLUME:

$61.7b

24H VOL:

$229,178,007

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,336,753,738

577,196

Markets across

14,485

events

MATCHED EVENTS:

4,077

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
k
p

LoL: Top Esports vs Ninjas in Pyjamas (BO3) - LPL Group Ascend? Odds & Prediction Markets

Volume:
$2,048,815

Closed: Apr 25, 7:00 AM EST

Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Top Esports and Ninjas in Pyjamas in the LPL Group Ascend, initially scheduled for April 25 at 3:00AM ET. This market will resolve to "Top Esports" if Top Esports win the match against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win the match against Top Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets across Polymarket and Kalshi share identical resolution logic: they reference official gol.gg data as the primary source, apply consistent game-completion and cancellation rules (50-50 if canceled, delayed >7 days, or not played), and resolve based on actual match outcomes or objective statistics recorded during gameplay.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if unavailable within 2 hours of event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Match-level markets (Game Winners, Series Winner, Handicap, O/U 2.5 Games) resolve based on which team wins the required number of games in the BO3 series.
  • Game-specific objective markets (Dragon, Baron, Inhibitor, Kill Parity) resolve YES only if both teams achieve the stated condition during that specific game; otherwise NO.
  • Multi-kill markets (Quadra Kill, Penta Kill) resolve YES if any player on either team achieves the specified kill threshold during the designated game; Penta Kills count as Quadra Kills.
  • If a game is not played due to series clinch, forfeit, disqualification, or walkover, game-specific markets resolve 50-50.
  • If a game begins but does not complete (surrender before objective achieved), game-specific markets resolve based on whether the condition was met prior to stoppage; if not met, resolve NO.
  • If the entire match is canceled, delayed beyond 7 days without play, or ends in a tie, all markets resolve 50-50.
  • If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, series-level markets resolve 50-50; however, if the clinching game itself is forfeited, the series resolves to the winning team.
  • Games won by forfeit, disqualification, walkover, or default count toward series totals and handicap calculations, provided the match is completed.

Timing:

Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion; if gol.gg does not publish within 2 hours, resolution uses consensus of credible reporting and video evidence.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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