TOTAL VOLUME:

$54.6b

24H VOL:

$283,259,638

OPEN INTEREST:

$1,235,549,422

505,521

Markets across

13,661

events

MATCHED EVENTS:

1,892

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
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kalshi
polymarket
Trending

LoL: Top Esports vs Invictus Gaming (BO3) - LPL Group Ascend

Volume:
$1,831,016
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a best-of-three League of Legends match between Top Esports and Invictus Gaming in the LPL Group Ascend, initially scheduled for April 19, 2026 at 5:00 AM EDT. Markets span match outcomes, individual game winners, objective achievements (dragons, barons, inhibitors), kill statistics, and multi-kill events across all three potential games. The primary resolution source is gol.gg/esports/home, with credible video evidence as fallback if official results are not published within 2 hours of match conclusion.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi use identical resolution logic: Polymarket resolves the series outcome and individual game outcomes based on official gol.gg data with a 2-hour publication window, while Kalshi's single market (over 2.5 maps) aligns with the same underlying match data and completion criteria.

Primary resolution logic:

Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series-level markets (match winner, games total O/U 2.5, handicap) resolve based on the final series outcome: the team winning 2 games first wins the series.
  • Individual game markets (game winners, game-specific events like penta kills, dragon slays, inhibitor destruction, baron kills, odd/even kills, first blood) resolve based on completed game data from gol.gg.
  • If a game is not played due to series clinch, forfeit, disqualification, or walkover before the game begins, that game-specific market resolves 50-50.
  • If a game begins but does not complete (surrender, remake), game-specific markets resolve based on events that occurred prior to stoppage, or 50-50 if the condition was not met.
  • If the entire match is canceled, delayed beyond 7 days without completion, or ends in a tie, all markets resolve 50-50.
  • Games won by forfeit, disqualification, walkover, or default count toward series totals and handicap calculations, provided the match is completed.
  • Remade games are resolved based on the remade game data only.

Edge cases & Clarifications:

  • Series Clinch Before Game 3: If one team wins 2 games before Game 3 is played, Game 3 will not occur. All Game 3-specific markets (game winner, penta kills, dragon slays, inhibitor destruction, baron kills, odd/even kills) resolve 50-50. The series outcome and games total (O/U 2.5) resolve based on the 2 completed games.
  • Game Begins But Not Completed: If a game begins but ends via surrender or technical issue before completion, game-specific event markets (penta kills, quadra kills, dragon slays, inhibitor destruction, baron kills) resolve based on whether the event occurred prior to stoppage. If the event did not occur, the market resolves NO. Game winner and odd/even kills markets resolve 50-50 if the game is not completed.
  • Forfeit, Disqualification, or Walkover: If a team forfeits, is disqualified, or walks over before the match begins, the match resolves 50-50. If the match begins but one team forfeits during play, the winning team's victory counts toward series totals and handicap, but the series outcome market may resolve 50-50 depending on whether the series is clinched.
  • Remake of a Game: If a game is remade, all resolution is based on the remade game data only. Any events that occurred in the original game are disregarded. First blood is resolved based on the remade game unless first blood occurred prior to the remake trigger.
  • No Kills Recorded in a Game: If a game completes with zero kills, odd/even kills markets resolve 50-50. All other game-specific markets resolve based on whether the condition was met (e.g., dragon slays, inhibitor destruction, baron kills).

Timing:

Resolution occurs upon official publication of match and game results on gol.gg within 2 hours after the event's conclusion. If gol.gg does not publish within 2 hours, credible reporting consensus and video evidence may be used.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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