TOTAL VOLUME:
$102.3b
24H VOL:
$104,225,065
24H TRANSACTIONS:
1,034,620,715
OPEN INTEREST:
$1,202,892,921
197,450
Markets across
19,499
events
MATCHED EVENTS:
1,281
PLATFORM COVERAGE:
5
Polymarket:
44%
VS.
Kalshi:
56%
Time left: 05d:07h:39m
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This group covers a League of Legends match between Top Esports and Anyone's Legend in the LPL Group Ascend, scheduled for July 29 at 5:00AM ET. Markets include match winner, game-specific outcomes, total games played, and various in-game statistics.
This market refers to the LoL match between Top Esports and Anyone's Legend in the LPL Group Ascend, initially scheduled for July 29 at 5:00AM ET. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Top Esports and Anyone's Legend in the LPL Group Ascend, initially scheduled for July 29 at 5:00AM ET. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket and Predict, prices can vary due to differences in user bases, liquidity, and how each platform’s community interprets early-game momentum. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For instance, one venue might react more strongly to a standout player performance, while the other could hold a steadier view until later maps. These dynamics often produce distinct probability estimates for Game 3: Any Player Penta Kill? and Games Total: O/U 2.5 before the event settles.
This market resolves around Jul 29, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result follows the standard match rules for LPL Group Ascend, and all platforms will update simultaneously once official sources confirm the final game details. Traders should monitor live broadcasts and league announcements for early indicators.
Key signals that could shift this market include player injuries, strategic roster swaps, or dominant early-game performances that alter win probability calculations. Updates from official LPL broadcasts, social media commentary, and in-game statistics released close to Jul 29, 2026 may also reshape trader sentiment. Any surprise momentum swing—especially in the first map—tends to generate rapid price adjustments on both Polymarket and Predict.
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