TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Top Esports Challenger vs KT Rolster Challengers (BO3) - Asia Masters Last Chance Qualifier
polymarket
kalshi
limitless

LoL: Top Esports Challenger vs KT Rolster Challengers (BO3) - Asia Masters Last Chance Qualifier

Volume:
$347,494

KT Rolster Challengers

all

3 markets

Kalshi

Polymarket

Limitless

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 15, 2026

Closed: Jun 15, 6:19 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

KT Rolster Challengers

View
100%
Yes 100¢No 0¢
100¢
N/A
$13,655
N/A
N/A
$12,161
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$67,036
N/A
N/A
N/A
Settled
Yes
limitless

Top Esports Challenger

N/A
N/A
98.9¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: KT.C (-1.5) vs Top Esports Challenger (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$12,045
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$119,829
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$102,584
N/A
N/A
N/A
Settled
Yes
kalshi

Top Esports Challenger

0%
Yes 0¢No 100¢
100¢
N/A
$27,494
N/A
N/A
$26,297
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$4,813
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$38
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
2.5¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
10¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
10¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 27

Description

This event group covers a best-of-three League of Legends match between Top Esports Challenger and KT Rolster Challengers in the Asia Masters Last Chance Qualifier, scheduled for June 15, 2026 at 4:00 AM ET. Markets span match outcome, game-by-game winners, and in-game statistics (kills, dragons, barons, inhibitors, multi-kills).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All three platforms (Polymarket, Kalshi, Limitless) apply consistent logic: official gol.gg resolution, 50-50 on cancellation/delay/forfeit/incomplete series, game-specific 50-50 if game never played or series clinches, in-game stats resolved on events prior to stoppage.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); fallback to credible video evidence and consensus reporting if gol.gg does not publish within 2 hours of match conclusion.

Core resolution logic:

  • Match outcome (series winner) resolves to the team declared winner by gol.gg; if match is canceled, delayed beyond 7 days without result, or ends in forfeit/walkover before play begins, resolves 50-50.
  • Game-specific winner markets (Game 1/2/3 Winner) resolve to the team that wins that game if it is completed; if the game is never played (series clinches or forfeit), resolves 50-50.
  • In-game statistic markets (Penta Kill, Quadra Kill, Odd/Even Kills, Dragon slays, Baron slays, Inhibitor destruction) resolve based on whether the condition occurred prior to game stoppage; if the game surrenders before the condition is met, resolves No; if the game is never played, resolves 50-50.
  • Games Total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3; forfeits/walkovers count toward total if match is completed; if match is canceled, delayed beyond 7 days, or incomplete without a winner, resolves 50-50.
  • Game Handicap (KT.C -1.5) resolves to KT Rolster Challengers if they win 2+ more games than Top Esports Challenger; otherwise resolves to Top Esports Challenger; same cancellation/delay/incomplete rules apply.
  • Remade games are resolved on the remade game only; team name variations (abbreviations, sponsor tags, regional identifiers) are treated as the same team if intent is unambiguous.

Edge cases & clarifications:

  • Series clinches before Game N: If a team wins the series (e.g., 2-0) before Game 3 is needed, all Game 3 markets resolve 50-50. Game-specific markets only resolve if that game is actually played.
  • Game begins but does not complete (surrender): In-game stat markets resolve based on whether the condition occurred prior to surrender. If no Penta Kill occurred before surrender, market resolves No. If both teams had not slain a dragon before surrender, market resolves No.
  • No kills recorded in a game: Odd/Even Total Kills markets resolve 50-50 if zero kills are recorded, as the condition cannot be determined.
  • Match delayed beyond 7 days: All markets in the group resolve 50-50 if the match is delayed more than 7 days from the scheduled date (June 15, 2026) without a result.
  • Forfeit/Walkover/Disqualification: If a team forfeits before the match begins, the series resolves 50-50 (not to the winning team). If the match begins and one team forfeits mid-series, the series resolves to the team declared winner. Game-specific markets resolve 50-50 if the game is never played due to forfeit.
Timing: Resolution occurs within 2 hours after the match concludes (all games completed or series decided). If gol.gg does not publish by then, credible consensus reporting and video evidence are used. Scheduled match date is June 15, 2026 at 4:00 AM ET; any delay beyond June 22, 2026 (7 days) without a result triggers 50-50 resolution across all markets.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Top Esports Challenger and KT Rolster Challengers in the Asia Masters Last Chance Qualifier, initially scheduled for June 15 at 4:00AM ET. This market will resolve to "Top Esports Challenger" if Top Esports Challenger win the match against KT Rolster Challengers. This market will resolve to "KT Rolster Challengers" if KT Rolster Challengers win the match against Top Esports Challenger. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves based on the outcome of the Asia Masters 2026 League of Legends match between KT Rolster Challengers and Top Esports Challenger scheduled for June 15, 2026 at 4:00 AM EDT. Each team has a corresponding market outcome that resolves to Yes if that team wins the match. The resolution is determined solely by the official match result as recorded by the tournament organizers.

Limitless

This market refers to the match between Top Esports Challenger and KT Rolster Challengers in the Asia Masters 2026, scheduled for Jun 15, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 15, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction markets across Polymarket and Kalshi, tracking multiple outcomes tied to the LoL Asia Masters Last Chance Qualifier. Traders on Polymarket focus on match winner probabilities, while Kalshi users price in-game events like player performance highlights. The cross-platform view reveals consensus conviction: when both platforms align on an outcome, that signal tends to be more reliable than isolated pricing. Current aggregate activity shows meaningful engagement, helping traders spot where smart money is positioning ahead of the qualifier.

Prediction markets and sportsbooks price risk differently. Sportsbooks set odds to balance liability and extract margin; prediction markets aggregate trader beliefs directly, often with tighter spreads and faster repricing. For esports qualifiers, prediction markets can reflect real-time sentiment shifts—roster changes, scrim results, or community intel—faster than traditional books update lines. However, sportsbook odds benefit from professional risk management and deeper liquidity pools. Comparing both sources gives you a fuller picture of true probability versus market-implied value.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics and operates under distinct rule sets. Kalshi's match-winner contract draws esports bettors seeking binary outcomes, while Polymarket's in-game event markets appeal to play-by-play analysts. Liquidity concentration also matters: if one platform sees a large order flow spike, its price can diverge from the other before arbitrage traders close the gap. Time-zone differences in when Asian and Western traders are active can also create temporary pricing windows. Monitoring both venues helps you identify mispricings and sharper entry points.

Roster announcements, player injuries, or last-minute lineup changes can shift odds significantly. Scrim results and community sentiment shared on social media often precede official price moves. Tournament format changes or bracket adjustments announced by organizers may also trigger repricing. Momentum from earlier qualifier rounds—if either team advances or stumbles—will influence trader conviction. Watch for coaching staff statements and pre-match interviews closer to the event date. Early movers who spot these catalysts first often capture the largest edge before consensus catches up.