TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 30, 2:17 PM EST
Polymarket
This market tracks whether any player will achieve a quadra kill in Game 1 of the League of Legends match between ThunderTalk Gaming and JD Gaming in the LPL Group Ascend. The aggregated consensus probability for a quadra kill is 100.0%, with a secondary outcome of a penta kill at 20.0% across Polymarket, Predict, Kalshi, and Opinion. Resolution is determined by official results from https://gol.gg/esports/home, with video evidence as backup. Watch the match on July 30, 2026, for confirmation of in-game events.
This market refers to the LoL match between ThunderTalk Gaming and JD Gaming in the LPL Group Ascend, initially scheduled for July 30 at 7:00AM ET. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against ThunderTalk Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves based on the result of the LPL 2026 League of Legends match between JD Gaming and ThunderTalk Gaming scheduled for July 30, 2026, at 7:00 AM EDT. If JD Gaming wins, the JD Gaming market resolves to Yes, and the ThunderTalk Gaming market resolves to No. Conversely, if ThunderTalk Gaming wins, their market resolves to Yes, and JD Gaming's market resolves to No. If the match is postponed and not completed within 48 hours of the original start time, cancelled before play begins, or forfeited before any play occurs, both markets resolve to the fair market price. If the match begins but is later forfeited, the outcome is determined by the official result published by the governing body or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks remain the property of their respective owners.
This market refers to the LoL match between ThunderTalk Gaming and JD Gaming in the LPL Group Ascend, initially scheduled for July 30 at 7:00AM ET. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against ThunderTalk Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
In the upcoming LPL best-of-series match scheduled for 2026-07-30 11:30 UTC: if JD Gaming wins the series, the market will resolve to "JD Gaming"; if ThunderTalk Gaming wins the series, the market will resolve to "ThunderTalk Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LPL broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.