TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
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Sports
LoL: The Bandits vs ZennIT (BO3) - Road Of Legends Regular Season
polymarket
limitless
predict
kalshi

Who will win The Bandits vs ZennIT?

Volume:
$78,681

Game 2 Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 24, 2026

Closed: Jul 23, 6:47 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$28,591
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

11%
Yes 11¢No 89¢
—
$321
$632
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$18,665
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

29%
Yes 29¢No 71¢
—
$3,060
$127
N/A
N/A
N/A
Settled
No
kalshi

The Bandits

100%
Yes 100¢No 0¢
100¢
N/A
$11,057
N/A
N/A
$8,256
Settled
Yes
limitless

The Bandits

100%
Yes 100¢No 0¢
99.6¢
N/A
$11
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$9,857
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
Yes 99¢No 1¢
—
$1,356
$1,069
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: BAN (-1.5) vs ZennIT (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,497
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: BAN (-1.5) vs ZennIT (+1.5)

69%
Yes 69¢No 31¢
—
$100
$6
N/A
N/A
N/A
Settled
No
predict

O/U 2.5 Games

1%
Yes 1¢No 99¢
—
$1
$15
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$235
N/A
N/A
N/A
Settled
Yes
kalshi

ZennIT

0%
Yes 0¢No 100¢
100¢
N/A
$6,907
N/A
N/A
$4,320
Settled
No
limitless

ZennIT

0%
Yes 0¢No 100¢
99.6¢
N/A
$13
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 32

Description

This event group covers a best-of-three League of Legends match between The Bandits and ZennIT in the Road Of Legends Regular Season, scheduled for July 23, 2026 at 2:00 PM ET. Markets span match winner, individual game winners, game count, handicap, and in-game objective outcomes (Baron, Dragon, Inhibitor, Kill streaks, and total kills).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket, Predict, and Kalshi all apply identical resolution logic: gol.gg official data as primary source, 2-hour fallback window for credible reporting, 50-50 for cancellations/delays beyond 7 days/pre-match forfeits, and outcome-based resolution for completed matches and games.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); credible reporting and video evidence if gol.gg does not publish final results within 2 hours of event conclusion.

Core resolution logic:

  • Match winner (BO3): resolves to the team that wins 2 games first; if match is canceled, delayed beyond 7 days without play, or ends in pre-match forfeit/disqualification, resolves 50-50.
  • Individual game winners (Game 1, Game 2): resolves to the team that wins the specified game; if game is not completed, resolves 50-50; if series is clinched before the game is played, resolves 50-50.
  • Games total (O/U 2.5): resolves Over if 3+ games are played, Under if fewer than 3; forfeits/disqualifications/walkovers count if match is completed; if match is canceled or delayed beyond 7 days without play, resolves 50-50.
  • Game handicap (BAN -1.5 vs ZennIT +1.5): resolves to The Bandits if they win 2+ more games than ZennIT; otherwise resolves to ZennIT; forfeits/disqualifications/walkovers count if match is completed; if match is canceled or delayed beyond 7 days without play, resolves 50-50.
  • In-game objectives (Baron, Dragon, Inhibitor, Quadra/Penta Kills, Odd/Even Kills): resolves based on whether the condition occurred before game stoppage; if game is not played due to series clinch or forfeit, resolves 50-50; if game is remade, resolution is based on remade game only.
  • Team name matching: minor discrepancies (abbreviations, alternate spellings, sponsor tags, regional identifiers, formatting) are treated as referring to the same team if the intended team can be clearly and uniquely identified; if no reasonable connection exists or ambiguity arises, resolves 50-50.

Edge cases & clarifications:

  • Series clinch before Game N: If a team clinches the series (wins 2 games) before Game 2 or Game 3 is played, all markets for that unplayed game resolve 50-50, including in-game objective markets.
  • Game begins but not completed: If a game begins and ends via surrender or technical issue, match winner resolves based on which team won; in-game objective markets resolve based on whether the condition was met before stoppage; if no winner is determined, resolves 50-50.
  • Pre-match forfeit or disqualification: If a team forfeits or is disqualified before the match begins, the match winner market resolves 50-50; all game-specific and objective markets resolve 50-50.
  • Delay beyond 7 days without play: If the match is delayed beyond 7 days from the scheduled date (July 23, 2026) without any games being played, all markets resolve 50-50.
  • Game remake: If a game is remade, resolution is based on the remade game only; prior game data is disregarded.
Timing: Resolution occurs within 2 hours after the event's conclusion (final game result determined). If gol.gg does not publish by then, credible reporting and video evidence are used. Markets remain open until official resolution is published.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between The Bandits and ZennIT in the Road Of Legends Regular Season, initially scheduled for July 23 at 2:00PM ET. This market will resolve to "The Bandits" if The Bandits win the match against ZennIT. This market will resolve to "ZennIT" if ZennIT win the match against The Bandits. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution depends on the match outcome as determined by the official tournament result. If the match is postponed and not completed within 48 hours of the originally scheduled start time (2:00 PM EDT, July 23, 2026), the market resolves to fair market price. If the match is cancelled before play begins or forfeited before any play occurs, the market resolves to fair market price. If the match begins and is subsequently forfeited, the market resolves according to the official result published by the governing body or tournament organizer.

Predict

This market refers to the LoL match between The Bandits and ZennIT in the Road Of Legends Regular Season, initially scheduled for July 23 at 2:00PM ET. This market will resolve to "The Bandits" if The Bandits win the match against ZennIT. This market will resolve to "ZennIT" if ZennIT win the match against The Bandits. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between The Bandits and ZennIT in the Road Of Legends Summer 2026, scheduled for Jul 23, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 23, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market activity across Polymarket and Predict for the Bandits vs ZennIT LoL match. Traders on both venues are pricing outcomes related to this Road of Legends Regular Season best-of-three matchup. The cross-platform view lets you compare how each community is valuing different scenarios, from match winners to in-game events. Real-time odds reflect the collective confidence of predictors on each platform, updated as new information and trades flow in. This consolidated tracking helps you spot consensus views and identify where the two venues diverge on the same competitive event.

Prediction markets and traditional sportsbooks use different mechanisms to set odds. Sportsbooks employ oddsmakers and risk management to balance their books; prediction markets rely on traders buying and selling shares to express their beliefs. Because prediction markets aggregate decentralized opinion in real time, they often reflect emerging information faster than sportsbooks adjust their lines. However, sportsbook odds may incorporate sharper professional analysis and tighter margins. Comparing both sources can reveal where consensus diverges and highlight potential value in this market.

Key catalysts include roster changes, player injuries, or surprise substitutions announced by either team. Recent scrim results, patch updates to League of Legends, and head-to-head records between the squads often drive repricing. Performance trends in the broader Road Of Legends Regular Season can shift perception of team form. Live match developments—early kills, objective control, and momentum swings—will trigger sharp price moves as traders update their win probability estimates in real time. Monitoring team social media, esports news outlets, and in-game statistics is essential for staying ahead of market moves.