TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 24, 10:28 AM EST
Polymarket
This market tracks whether any player will achieve a Quadra Kill in Game 2 of the best-of-three League of Legends match between Team WE and JD Gaming in the LPL Group Ascend. The aggregated consensus probability for this outcome is 100.0% across Predict, Opinion, Polymarket, and Kalshi, with resolution based on the official LPL broadcast and gol.gg. Watch for the scheduled match on July 24, 2026, as this will determine the outcome.
This market refers to the LoL match between Team WE and JD Gaming in the LPL Group Ascend, initially scheduled for July 24 at 5:00AM ET. This market will resolve to "Team WE" if Team WE win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is based on the official match result published by the governing body or tournament organizer for the full LPL 2026 match scheduled for July 24, 2026 at 5:00 AM EDT. If the match is postponed and not completed within 48 hours of its originally scheduled start time, the market resolves to fair market price. If the match is cancelled before play begins or forfeited before any play occurs, the market resolves to fair market price. If the match begins and is subsequently forfeited, resolution follows the official result published by the governing body or tournament organizer.
This market refers to the LoL match between Team WE and JD Gaming in the LPL Group Ascend, initially scheduled for July 24 at 5:00AM ET. This market will resolve to "Team WE" if Team WE win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
In the upcoming LPL best-of-series match scheduled for 2026-07-24 09:15 UTC: if JD Gaming wins the series, the market will resolve to "JD Gaming"; if Team WE wins the series, the market will resolve to "Team WE". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LPL broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
Prediction markets and sportsbooks price events differently because they operate under distinct mechanisms. Sportsbooks set odds to balance their book and manage risk, while prediction markets reflect aggregate trader belief through continuous price discovery. Prediction market odds often incorporate real-time information and can move faster than traditional sportsbooks, especially as new data emerges. For this market, comparing prediction prices to major sportsbook lines can reveal whether consensus leans bullish or bearish relative to conventional betting markets.
Key catalysts include roster changes, player injuries, recent team performance trends, and head-to-head matchup history. Pre-match commentary from analysts and team statements can shift sentiment rapidly. In-game developments—such as early map wins, player performance, or momentum swings—may also trigger repricing if live betting or real-time updates flow into the market. Monitor official league announcements and team social channels for surprises that could reshape trader expectations before the final whistle.