TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Team WE vs JD Gaming (BO3) - LPL Group Ascend
predict
opinion
polymarket
kalshi

Who will win Team WE vs JD Gaming?

Volume:
$5,379,671

Match Winner

all

3 markets

Polymarket

Opinion

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 24, 2026

Closed: Jul 24, 10:28 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$1,909,012
N/A
N/A
N/A
Settled
Yes
opinion

Team WE vs JD Gaming

100%
Yes 100¢No 0¢
—
N/A
$111
N/A
N/A
N/A
Settled
No
predict

Match Winner

99%
Yes 99¢No 1¢
—
$44,048
$151,273
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,371,095
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

99%
Yes 99¢No 1¢
—
N/A
$72,571
N/A
N/A
N/A
Settled
No
kalshi

Team WE

100%
Yes 100¢No 0¢
100¢
N/A
$271,058
N/A
N/A
$132,440
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$12,331
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

99%
Yes 99¢No 1¢
—
$23,532
$14,311
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
10¢
N/A
$7,435
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$4,761
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$2,080
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,518
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$947
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
1¢
N/A
$259
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
1¢
N/A
$70
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

100%
Yes 100¢No 0¢
0.8¢
N/A
$44
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$20
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

1%
Yes 1¢No 99¢
—
$1,977
$69,830
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,027,207
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: JDG (-1.5) vs Team WE (+1.5)

1%
Yes 1¢No 99¢
—
$140
$8,187
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: JDG (-1.5) vs Team WE (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$103,835
N/A
N/A
N/A
Settled
Yes
kalshi

JD Gaming

0%
Yes 0¢No 100¢
100¢
N/A
$325,606
N/A
N/A
$193,655
Settled
No
polymarket

Total Kills Over/Under 33.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$19,115
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$4,318
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 46

Intro

This market tracks whether any player will achieve a Quadra Kill in Game 2 of the best-of-three League of Legends match between Team WE and JD Gaming in the LPL Group Ascend. The aggregated consensus probability for this outcome is 100.0% across Predict, Opinion, Polymarket, and Kalshi, with resolution based on the official LPL broadcast and gol.gg. Watch for the scheduled match on July 24, 2026, as this will determine the outcome.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms apply identical series-clinch logic, 50-50 fallbacks for cancellation/delay/forfeit, and gol.gg as primary source with credible reporting as secondary.Primary resolution logic: Official LPL broadcast and https://gol.gg/esports/home; credible reporting and video evidence if gol.gg does not publish within 2 hours of event conclusion

Core resolution logic:

  • Series Winner (BO3): Team WE wins if they win 2 games; JD Gaming wins if they win 2 games. Resolves 50-50 if match is canceled, delayed beyond 7 days without play, ends in a tie, or concludes via forfeit/disqualification before the match begins.
  • Individual Game Winners (Game 1, 2, 3): Resolve to the team that wins the completed game. If a game is not played due to series clinch, forfeit, disqualification, or walkover, that market resolves 50-50.
  • Games Total (O/U 2.5): Resolves Over if 3+ games are played; Under if fewer than 3 games are played. Forfeit/disqualification/walkover games count if the match is completed. Resolves 50-50 if match is canceled, delayed beyond 7 days, or incomplete with a forfeit/disqualification.
  • Game Handicap (JDG -1.5 vs WE +1.5): Resolves to JD Gaming if they win 2+ more games than Team WE; otherwise resolves to Team WE. Forfeit/disqualification/walkover games count if the match is completed. Resolves 50-50 if match is canceled, delayed beyond 7 days, or incomplete with a forfeit/disqualification.
  • Objective Props (Baron, Dragon, Inhibitor, Quadra/Penta Kills, Odd/Even Kills, First Blood): Resolve based on completed game data. If a game is never played due to series clinch, forfeit, disqualification, or walkover, these markets resolve 50-50. If a game begins but is not completed via surrender, resolution is based on data prior to stoppage; if the condition is not met, resolves to No (or 50-50 for First Blood if no first blood occurred).
  • Kill Total O/U Markets (27.5, 30.5): Resolve Over if total kills >= threshold + 1; Under otherwise. Resolves 50-50 if game is never played, canceled, delayed beyond 7 days, or incomplete.
  • Team Name Flexibility: Recognizable abbreviations, alternate spellings, sponsor tags, and minor formatting differences are treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the LPL competition.

Edge cases & clarifications:

  • Series Clinch Before Game 3: If Team WE or JD Gaming wins 2 games before Game 3 is played, Game 3 markets (winner, objectives, kills) resolve 50-50 because the game is not played due to series conclusion.
  • Game Begins But Not Completed (Surrender): Objective and kill markets resolve based on data prior to surrender. If the condition is not met (e.g., both teams did not slay Baron), the market resolves to No. First Blood resolves to the team that secured it prior to stoppage; if no first blood occurred, resolves 50-50.
  • Forfeit, Disqualification, or Walkover Before Match Starts: Series-level markets resolve 50-50. Individual game markets resolve 50-50 because the game is not played.
  • Forfeit, Disqualification, or Walkover During Series (After Games Played): If one team wins due to opponent's forfeit/disqualification/walkover during the series, the series resolves to the winning team. Games Total and Handicap markets count the forfeit/disqualification/walkover game if the series is completed.
  • Match Canceled or Delayed Beyond 7 Days Without Play: All markets (series, individual games, objectives, kills) resolve 50-50.
Timing: Resolution occurs upon official publication by gol.gg/esports/home or, if gol.gg does not publish within 2 hours of event conclusion, upon consensus of credible reporting and video evidence. Series-level markets resolve after the final game is played and the series winner is determined. Individual game markets resolve after each game concludes. Objective and kill-based props resolve after the relevant game concludes or the series is concluded/canceled.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Team WE and JD Gaming in the LPL Group Ascend, initially scheduled for July 24 at 5:00AM ET. This market will resolve to "Team WE" if Team WE win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is based on the official match result published by the governing body or tournament organizer for the full LPL 2026 match scheduled for July 24, 2026 at 5:00 AM EDT. If the match is postponed and not completed within 48 hours of its originally scheduled start time, the market resolves to fair market price. If the match is cancelled before play begins or forfeited before any play occurs, the market resolves to fair market price. If the match begins and is subsequently forfeited, resolution follows the official result published by the governing body or tournament organizer.

Predict

This market refers to the LoL match between Team WE and JD Gaming in the LPL Group Ascend, initially scheduled for July 24 at 5:00AM ET. This market will resolve to "Team WE" if Team WE win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Opinion

In the upcoming LPL best-of-series match scheduled for 2026-07-24 09:15 UTC: if JD Gaming wins the series, the market will resolve to "JD Gaming"; if Team WE wins the series, the market will resolve to "Team WE". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LPL broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.

Frequently asked questions

This dashboard aggregates prediction market data across Polymarket and Opinion for the Team WE vs JD Gaming match, enabling traders to monitor real-time odds and consensus views on match outcomes. The combined group has generated $5,379,671 in total volume, with $5,357,255 traded in the last 24 hours. By tracking both venues simultaneously, you gain insight into how different prediction communities price the same event, helping identify arbitrage opportunities or shifts in market sentiment as the match approaches.

Prediction markets and sportsbooks price events differently because they operate under distinct mechanisms. Sportsbooks set odds to balance their book and manage risk, while prediction markets reflect aggregate trader belief through continuous price discovery. Prediction market odds often incorporate real-time information and can move faster than traditional sportsbooks, especially as new data emerges. For this market, comparing prediction prices to major sportsbook lines can reveal whether consensus leans bullish or bearish relative to conventional betting markets.

Key catalysts include roster changes, player injuries, recent team performance trends, and head-to-head matchup history. Pre-match commentary from analysts and team statements can shift sentiment rapidly. In-game developments—such as early map wins, player performance, or momentum swings—may also trigger repricing if live betting or real-time updates flow into the market. Monitor official league announcements and team social channels for surprises that could reshape trader expectations before the final whistle.