TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Team WE vs JD Gaming (BO3) - LPL Group Ascend
kalshi
polymarket

LoL: Team WE vs JD Gaming (BO3) - LPL Group Ascend

Volume:
$1,032,616

Game Handicap: JDG (-1.5) vs Team WE (+1.5)

 - Polymarket

Game Handicap: JDG (-1.5) vs Team WE (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 25, 2026

Closed: Apr 25, 11:15 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: JDG (-1.5) vs Team WE (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$98,247
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$773
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$66
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 20.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 19.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 18.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 17.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

50%
Yes 50¢No 51¢
—
N/A
$14
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$374,830
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$324,400
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$180,925
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$31,271
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$993
N/A
N/A
$871
Settled
No
polymarket

Total Kills Over/Under 27.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$16,611
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$2,751
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$251
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 62

Description

This market refers to the LoL match between Team WE and JD Gaming in the LPL Group Ascend, initially scheduled for April 25 at 5:00AM ET. This market will resolve to "Team WE" if Team WE win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets across Kalshi and Polymarket share identical resolution logic: they depend on official gol.gg data, apply consistent game-completion rules (50-50 for canceled/delayed >7 days/forfeited matches), and use the same fallback to credible reporting if gol.gg does not publish within 2 hours.Primary resolution logic: Official information from https://gol.gg/esports/home; credible reporting consensus (including video evidence) if gol.gg does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Match-level markets (Series Winner, Game Handicap, Games Total O/U 2.5) resolve based on the final series outcome; forfeits/disqualifications/walkovers count if the match is completed, otherwise 50-50.
  • Game-specific markets (Game 1/2/3 Winner, Baron/Dragon/Inhibitor/Kill metrics, Quadra/Penta Kills, Odd/Even Kills) resolve based on completed game data from gol.gg; if a game is not played due to series clinch, forfeit, or cancellation, the market resolves 50-50.
  • If the entire match is canceled, delayed >7 days without play, or ends in a tie, all markets resolve 50-50.
  • If a game begins but is not completed (surrender), markets resolve based on the state prior to stoppage; if the condition was not met, the market resolves NO (or 50-50 for games that were never played).
  • If a game is remade, resolution is based on the remade game only.
  • Executions (kills by non-champion sources) do not count toward kill totals; only elemental dragons count (not Elder Dragons); only champion kills count toward Quadra/Penta Kill markets.
Timing: Resolution occurs upon official publication by gol.gg within 2 hours of the event's conclusion; if gol.gg does not publish, resolution is based on consensus of credible reporting and video evidence.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.