TOTAL VOLUME:
$134b
24H VOL:
$107,351,958
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,416,970,024
400,720
Markets across
30,097
events
MATCHED EVENTS:
2,633
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 19, 11:39 AM EST
Kalshi
This market tracks whether both teams will destroy inhibitors in Game 2 of the League of Legends match between Team WE and EDward Gaming in the LPL Group Ascend, with the current aggregated consensus at 20.0%. Data is aggregated from Predict, Polymarket, Limitless, and Kalshi, and will resolve based on official results from https://gol.gg/esports/home. The specific catalyst to watch is the match itself, scheduled for August 19, 2026. A second outcome, "Any Player Quadra Kill," also has a probability of 20.0%.
This market refers to the LoL match between Team WE and EDward Gaming in the LPL Group Ascend, initially scheduled for August 19 at 5:00AM ET. This market will resolve to "Team WE" if Team WE win the match against EDward Gaming. This market will resolve to "EDward Gaming" if EDward Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves based on the result of the LPL 2026 League of Legends match between EDward Gaming and Team WE scheduled for August 19, 2026, at 7:00 AM EDT. If EDward Gaming wins, the EDward Gaming market resolves to Yes; if Team WE wins, the Team WE market resolves to Yes. Should the match be postponed beyond 48 hours of its original start time, cancelled before play begins, or forfeited prior to any gameplay, both markets resolve to the fair market price. If the match starts but is later forfeited, the outcome follows the official result declared by the governing body or tournament organizer. Kalshi explicitly disclaims any affiliation with the governing league, and all trademarks remain property of their respective owners.
This market refers to the LoL match between Team WE and EDward Gaming in the LPL Group Ascend, initially scheduled for August 19 at 5:00AM ET. This market will resolve to "Team WE" if Team WE win the match against EDward Gaming. This market will resolve to "EDward Gaming" if EDward Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Team WE and EDward Gaming in the LPL Split 3 2026, initially scheduled for August 19, 2026 UTC. This market will resolve to "Team WE" if Team WE win the match against EDward Gaming. This market will resolve to "EDward Gaming" if EDward Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key signals include practice match results, player injury updates, coaching strategy shifts, and in-game performance metrics such as early kills or map control. Any sudden changes in team lineups or tournament standings can also shift probabilities. High-volume trading spikes on either Polymarket or Predict often precede these news events, offering early hints about upcoming market moves.