TOTAL VOLUME:

$54.4b

24H VOL:

$234,875,025

OPEN INTEREST:

$1,205,330,693

501,301

Markets across

13,585

events

MATCHED EVENTS:

1,825

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
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polymarket
kalshi
Trending

LoL: Team WE vs Bilibili Gaming (BO3) - LPL Group Ascend

Volume:
$1,441,922
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Team WE and Bilibili Gaming in the LPL Group Ascend, initially scheduled for April 29 at 7:00AM ET. This market will resolve to "Team WE" if Team WE win the match against Bilibili Gaming. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All Polymarket markets and Kalshi markets apply the same resolution framework: official gol.gg data as primary source, 2-hour fallback window for consensus reporting, 50-50 for cancellations/delays beyond 7 days/forfeits, and game-by-game completion requirements for objective and kill statistics.

Primary resolution logic:

gol.gg/esports/home (official LPL match statistics and in-game event logs); secondary source is credible consensus reporting with video evidence if official data not published within 2 hours of event conclusion.

Core resolution logic:

  • Series must be played to completion; if canceled, delayed beyond 7 days without play, or ends in forfeit/disqualification/walkover before a winner is determined, all series-level markets (match winner, games total, handicap) resolve 50-50.
  • Individual game markets (game winner, objective/kill statistics) require the specific game to be completed; if a game is not played due to series clinch or forfeit, those markets resolve 50-50.
  • If a game begins but does not complete via surrender, objective and kill markets resolve based on events that occurred prior to stoppage; if the condition is not met, they resolve No.
  • Penta Kills, Quadra Kills, Baron Nashor slays, elemental Dragon slays, and Inhibitor destruction are counted only when achieved during completed play by either team.
  • Executions (kills credited to turrets, minions, or neutral monsters rather than enemy champions) do not count toward total kill tallies.
  • If a game is remade, all resolution is based on the remade game only, not the original.
  • Games won by forfeit, disqualification, or walkover count toward series totals and handicap calculations if the match is completed.
  • Elder Dragon kills do not count toward elemental Dragon markets; only Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud dragons qualify.

Edge cases & Clarifications:

  • Series Clinch Before Game 3: If Team WE or Bilibili Gaming wins 2-0, Game 3 is not played. All Game 3 markets resolve 50-50. The series winner and Games Total (Under) markets resolve based on the 2-0 result.
  • Game Begins but Surrenders Early: If a game begins but one team surrenders before an objective is achieved (e.g., no Baron slain, no Inhibitor destroyed), the objective market resolves No. Kill totals are based on kills recorded prior to surrender.
  • Delayed Beyond 7 Days: If the match is delayed more than 7 days from the scheduled April 29 date without play beginning, all markets resolve 50-50.
  • Forfeit or Walkover: If a team forfeits or walks over before the match begins, all markets resolve 50-50. If a forfeit occurs during the series (e.g., after Game 1), the winning team is credited with the series win, but games not played resolve 50-50.
  • Remake of a Game: If a game is remade (technical issue, crash, etc.), all resolution for that game is based on the remade version only; the original game is disregarded.

Timing:

Resolution occurs within 2 hours of the match conclusion (final game completion or series-ending forfeit/walkover). If gol.gg does not publish official data within 2 hours, credible consensus reporting with video evidence is used. Markets settle immediately upon resolution source confirmation.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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