TOTAL VOLUME:

$54.6b

24H VOL:

$283,259,638

OPEN INTEREST:

$1,235,549,422

505,521

Markets across

13,661

events

MATCHED EVENTS:

1,892

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: Team WE vs Bilibili Gaming (BO3) - LPL Group Ascend

Volume:
$1,156,672
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Team WE and Bilibili Gaming in the LPL Group Ascend, initially scheduled for April 9 at 7:00AM ET. This market will resolve to "Team WE" if Team WE win the match against Bilibili Gaming. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical handling of cancellations, delays beyond 7 days, forfeits, walkovers, and remakes across all game-specific and series-level outcomes.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if results are not published within 2 hours after event conclusion, a consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Series winner (Kalshi: Over 2.5 maps = Yes; Polymarket: Team WE or Bilibili Gaming) resolves based on first team to win 2 games in the BO3 format.
  • Games won by forfeit, disqualification, walkover, or default count toward series completion and game totals.
  • If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, all markets resolve 50-50.
  • If the match begins but is not completed due to opponent forfeiture/disqualification/walkover before a series winner is determined, series-level markets resolve 50-50; game-specific markets resolve based on completed games or 50-50 if the game in question was not completed.
  • If a clinching game is forfeited, the match counts as completed and resolves to the team that clinched.
  • Game-specific markets (kills, objectives, multikills) resolve 50-50 if the game is never played due to series being decided, forfeited, or delayed beyond 7 days.
  • If a game begins but is not completed via surrender, game-specific markets resolve based on what occurred prior to stoppage; if the condition was not met, markets resolve No or 50-50 as specified.
  • If a game is remade, resolution is based on the remade game only.
  • Executions (deaths to non-champion sources) do not count as kills.
  • Only elemental dragons count toward dragon markets; Elder Dragon kills do not count.
  • First Blood markets resolve to the team that secured first blood prior to stoppage; if first blood never occurred in a completed game, market resolves 50-50.

Timing:

Resolution occurs upon official publication of results on gol.gg/esports/home within 2 hours after event conclusion, or upon consensus of credible reporting if gol.gg has not published within that window.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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