TOTAL VOLUME:

$134.2b

24H VOL:

$126,590,312

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

events

MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Team WE vs Anyone's Legend (BO3) - LPL Group Ascend
kalshi
polymarket

LoL: Team WE vs Anyone's Legend (BO3) - LPL Group Ascend

Volume:
$1,453,371

Game Handicap: AL (-1.5) vs Team WE (+1.5)

 - Polymarket

Game Handicap: AL (-1.5) vs Team WE (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 17, 2026

Closed: Apr 16, 11:10 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: AL (-1.5) vs Team WE (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$36,162
N/A
N/A
N/A
Settled
Yes
kalshi

Anyone's Legend

100%
Yes 100¢No 0¢
—
N/A
$14,019
N/A
N/A
$9,373
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$375
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$220
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$220
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$220
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$200
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$34
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$26
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$16
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$6
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 51¢
—
N/A
$153
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$617,819
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$392,178
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 64

Description

This market refers to the LoL match between Team WE and Anyone's Legend in the LPL Group Ascend, initially scheduled for April 16 at 5:00AM ET. This market will resolve to "Team WE" if Team WE win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on the outcome of the Team WE vs Anyone's Legend BO3 match scheduled for April 16, 2026, with consistent treatment of forfeits, walkovers, and match completion requirements across all individual game and series-level markets.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting and video evidence if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series winner market (Polymarket Q24) resolves to the team that wins the BO3 match; Kalshi markets resolve YES if either team wins the match.
  • Individual game markets (Q34-Q36: Game 1/2/3 Winners) resolve based on the outcome of the completed game only; if a game is not completed for any reason, that market resolves 50-50.
  • Game-specific objective markets (Baron, Dragon, Inhibitor, Kills, Multikills, First Blood) resolve 50-50 if the game is never played due to series clinch, forfeit, disqualification, or walkover.
  • If a game begins but is not completed and ends via surrender, objective markets resolve based on whether the condition was met prior to stoppage; if not met, they resolve NO.
  • Series-level markets (Q12: Handicap, Q38: Games Total O/U 2.5) count games won by forfeit, disqualification, walkover, or default toward the total, provided the match is completed.
  • If the match is canceled, ends in a tie, is delayed beyond 7 days without a winner, or begins but is not completed due to opponent forfeiture/disqualification/walkover, series-level markets resolve 50-50.
  • If a game is remade, resolution is based on the remade game only.
  • Executions (non-champion kills) do not count toward kill totals; only champion-to-champion kills are counted.

Edge cases & clarifications:

  • Series Clinch Before Game 3: If Team WE or Anyone's Legend clinches the series 2-0 before Game 3 is played, all Game 3-specific markets (Q4-Q11, Q30-Q33) resolve 50-50 per the 'series result already determined' clause.
  • Game Surrender with Partial Objectives: If a game ends via surrender before both teams achieve an objective (e.g., only one team slayed Baron), markets requiring both teams to achieve the objective resolve NO; markets tracking individual team achievements resolve based on pre-surrender state.
  • Forfeit vs. Walkover Distinction: If the match ends due to forfeit, disqualification, or walkover before any game is played, the series-level winner market (Q24) resolves 50-50; however, if the match begins and one team forfeits after a game is completed, that completed game counts toward series totals.
  • Multikill Penta/Quadra Overlap: A Penta Kill (5 champions in rapid succession) counts as satisfying both Penta Kill and Quadra Kill market conditions; markets are resolved independently based on the highest multikill achieved.
  • Kill Count Odd/Even with Zero Kills: If a game is completed but records zero total kills, Odd/Even Total Kills markets resolve 50-50 per the 'no kills recorded' clause.
Timing: Resolution occurs upon official publication by gol.gg/esports/home within 2 hours after the event's conclusion; if gol.gg does not publish within 2 hours, resolution is based on consensus of credible reporting and video evidence. Series-level markets resolve upon match completion; individual game markets resolve upon game completion or non-completion determination.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.