TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 5, 11:39 PM EST
Kalshi
This group of markets covers a League of Legends match between Team Solid and INTZ e-Sports in the Circuito Desafiante Regular Season. Markets include the match winner and various in-game statistics for Game 1 such as dragon kills, inhibitor destruction, player kills, and total kills parity.
This market refers to the LoL match between Team Solid and INTZ e-Sports in the Circuito Desafiante Regular Season, initially scheduled for August 3 at 5:00PM ET. This market will resolve to "Team Solid" if Team Solid win the match against INTZ e-Sports. This market will resolve to "INTZ e-Sports" if INTZ e-Sports win the match against Team Solid. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event resolves based on the result of the Circuito Desafiante 2026 League of Legends match between paiN Gaming Academy and INTZ e-Sports scheduled for August 5, 2026, at 8:00 PM EDT. If paiN Gaming Academy wins, its corresponding market resolves to Yes, and the INTZ e-Sports market resolves to No. Conversely, if INTZ e-Sports wins, its market resolves to Yes, and the paiN Gaming Academy market resolves to No. Should the match be postponed and not completed within 48 hours of its original start time, cancelled before play begins, or forfeited prior to any gameplay, both markets resolve to the fair market price. If the match starts but is later forfeited, the outcome is determined by the official result declared by the governing body or tournament organizer. Kalshi explicitly states it is not affiliated with the governing league, and all trademarks remain property of their respective owners.
This market refers to the LoL match between Team Solid and INTZ e-Sports in the Circuito Desafiante Regular Season, initially scheduled for August 3 at 5:00PM ET. This market will resolve to "Team Solid" if Team Solid win the match against INTZ e-Sports. This market will resolve to "INTZ e-Sports" if INTZ e-Sports win the match against Team Solid. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Several signals could shift probabilities in this market before it closes. Key player injuries, strategic roster changes, or recent performance trends for either team can cause rapid re-pricing. Additionally, high-profile analyst predictions or pre-match media coverage highlighting strengths or weaknesses may influence trader sentiment. As the match date approaches, any last-minute updates — even practice scrim results — could produce noticeable movement, especially on platforms with thinner liquidity where fewer trades have a larger impact.