TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: T1 vs Hanwha Life Esports (BO3) - LCK Round 3-4 Legend Group
limitless
opinion
polymarket
kalshi

LoL: T1 vs Hanwha Life Esports (BO3) - LCK Round 3-4 Legend Group

Volume:
$7,501,022

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 9, 2026

Closed: Aug 8, 7:22 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
51%
Yes 100¢No 0¢
0.1¢
N/A
$930,032
N/A
N/A
N/A
Settled
Yes
kalshi

Hanwha Life Esports

100%
45%
Yes 100¢No 0¢
100¢
N/A
$589,656
N/A
N/A
$374,146
Settled
Yes
limitless

Hanwha Life Esports

100%
4%
Yes 100¢No 0¢
-0.1¢
N/A
$1,004
N/A
N/A
N/A
Settled
No
opinion

T1 vs Hanwha Life Esports

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

100%
50%
Yes 100¢No 0¢
0.1¢
N/A
$53,054
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
2%
Yes 100¢No 0¢
0.1¢
N/A
$1,084
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
4%
Yes 100¢No 0¢
0.1¢
N/A
$350
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
50%
Yes 100¢No 0¢
0.1¢
N/A
$30
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
50%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
4%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
45%
Yes 0¢No 100¢
—
N/A
$3,265,125
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
48%
Yes 0¢No 100¢
—
N/A
$1,779,277
N/A
N/A
N/A
Settled
Yes
kalshi

T1

0%
45%
Yes 0¢No 100¢
100¢
N/A
$833,371
N/A
N/A
$579,282
Settled
No
limitless

T1

0%
1%
Yes 0¢No 100¢
90¢
N/A
$1,033
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: T1 (-1.5) vs Hanwha Life Esports (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$22,421
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: HLE (-1.5) vs T1 (+1.5)

0%
28%
Yes 0¢No 100¢
—
N/A
$16,121
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

0%
97%
Yes 0¢No 100¢
—
N/A
$1,406
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$1,282
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$1,162
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
30%
Yes 0¢No 100¢
—
N/A
$1,107
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 30.5 in Game 2?

0%
95%
Yes 0¢No 100¢
—
N/A
$990
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

0%
49%
Yes 0¢No 100¢
—
N/A
$834
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

0%
97%
Yes 0¢No 100¢
—
N/A
$721
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
30%
Yes 0¢No 100¢
—
N/A
$542
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 33.5 in Game 2?

0%
94%
Yes 0¢No 100¢
—
N/A
$319
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 43

Intro

This market tracks whether any player will achieve a quadra kill in Game 2 of the LCK Round 3-4 Legend Group match between T1 and Hanwha Life Esports, with the current aggregated consensus at 20.0%, drawn from Limitless, Opinion, Polymarket, and Kalshi. A penta kill in Game 1 also has a 20.0% probability. Resolution relies on the official LCK broadcast and https://lolesports.com, with https://gol.gg/esports/home as a secondary source. Watch the match window ending on August 8, 2026, for a potential outcome.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets share consistent resolution logic anchored to official LCK and LoL Esports sources, with clear rules for cancellations, remades, and incomplete games.Primary resolution logic: Official LCK broadcast and https://lolesports.com, with https://gol.gg/esports/home as a secondary source for game-specific metrics

Core resolution logic:

  • Series winner determined by the first team to win a majority of games in the best-of-3 match
  • Game-specific markets resolve based on completed game data; remade games use the final official result
  • Markets resolve to 50-50 for cancellations, ties, delays beyond 7 days, or unresolved outcomes
  • Minor name discrepancies (e.g., sponsor tags, abbreviations) are treated as the same team if clearly identifiable

Edge cases & clarifications:

  • Match Cancellation or Delay: All markets resolve to 50-50 if the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner
  • Game Remake: Resolution is based on the remade game only; previous game data is disregarded
  • Forfeit/Walkover: The winning team is declared the winner; markets resolve to the winning team unless specified otherwise (e.g., 50-50 for certain markets)
Timing: Resolution occurs immediately after the final official result is published by the designated resolution sourcesOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between T1 and Hanwha Life Esports in the LCK Round 3-4 Legend Group, initially scheduled for August 8 at 4:00AM ET. This market will resolve to "T1" if T1 win the match against Hanwha Life Esports. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Markets resolve to Yes if the specified team wins the LCK 2026 match between Hanwha Life Esports and T1 originally scheduled for August 8, 2026, at 4:00 AM EDT. If the match is postponed and does not start within 48 hours of the scheduled time, cancelled before play begins, or forfeited before any play occurs, the market resolves to the fair market price. If the match begins and is later forfeited, resolution follows the official result published by the governing body or tournament organizer.

Limitless

This market refers to the match between T1 and Hanwha Life Esports in the LCK 2026, scheduled for Aug 8, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by September 8, 2026, 23:59 UTC, the market will resolve to "Other."

Opinion

In the upcoming LCK best-of-series match scheduled for 2026-08-08 08:00 UTC: if Hanwha Life Esports wins the series, the market will resolve to "Hanwha Life Esports"; if T1 wins the series, the market will resolve to "T1". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LCK broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.

Frequently asked questions

The LCK Legends Group match-up market dashboard provides a live view of aggregated betting activity across multiple prediction platforms. It tracks total volume of $7,501,022 and recent 24-hour volume of $7,295,029, showing how trader sentiment evolves before the match. This consolidated view lets users see consensus trends and compare expectations for outcomes like match winners or map specifics. By monitoring these metrics, participants can gauge market momentum and spot potential shifts as the event approaches.

Key signals include practice match results, player injuries, and coach announcements, all of which can shift trader sentiment. Media coverage highlighting strategic changes or form fluctuations may also influence odds. As the event nears, any last-minute roster updates or performance rumors could cause rapid movements in this market, so monitoring news feeds and community chatter is essential for spotting potential swings.