TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 14, 8:00 AM EST
Polymarket
This market tracks the outcome of a League of Legends Best-of-5 Lower Bracket Final between T1 and Gen.G in the LCK Road to MSI tournament, with a current consensus probability of 100.0% across Polymarket, Predict, and Limitless. Resolution will be determined by official data from gol.gg/esports/home, with credible reporting and video evidence as fallback if official results are not published within 2 hours of match conclusion. Watch for the match scheduled June 14, 2026 at 2:00 AM ET to determine the final outcome.
This market refers to the LoL Lower bracket final match between T1 and Gen.G in the LCK Road to MSI, initially scheduled for June 14 at 2:00AM ET. This market will resolve to "T1" if T1 win the match against Gen.G. This market will resolve to "Gen.G" if Gen.G win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL Lower bracket final match between T1 and Gen.G in the LCK Road to MSI, initially scheduled for June 14 at 2:00AM ET. This market will resolve to "T1" if T1 win the match against Gen.G. This market will resolve to "Gen.G" if Gen.G win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between T1 and Gen.G in the LCK 2026, scheduled for Jun 14, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 14, 2026, 23:59 UTC, the market will resolve to "Other."
Prediction markets like those tracked here operate on peer-to-peer pricing rather than traditional sportsbook margins. Traders directly set odds by buying and selling shares, which often results in tighter spreads and faster price discovery than conventional betting. Sportsbooks typically build in a margin for profit, whereas prediction markets reflect pure supply and demand. For esports events like this one, prediction markets can be more responsive to breaking news about player roster changes, scrim results, or meta shifts that sportsbooks may lag on updating.
Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and risk appetites. Predict and Polymarket may have varying fee structures, user interfaces, and settlement rule interpretations that influence how participants price the same outcome. Arbitrage opportunities can emerge when one platform's odds diverge significantly from the other, though transaction costs and withdrawal delays often prevent instant convergence. Regional user bases and platform-specific promotional activity can also drive temporary price gaps on esports events.
Key catalysts include roster announcements, player injury or availability updates, and recent scrim results or tournament performances by either squad. Meta shifts in the current League patch can favor one team's playstyle over the other, prompting sharp traders to reposition. Public statements from coaches or analysts, community sentiment swings, and betting action from high-profile traders can also trigger noticeable price moves. Closer to the match date, any last-minute schedule changes or technical issues would likely create volatility as traders reassess risk.