TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: T1 vs Gen.G (BO5) - LCK Road to MSI
polymarket
predict
limitless

LoL: T1 vs Gen.G (BO5) - LCK Road to MSI

Volume:
$9,763,649

Match Winner

all

3 markets

Polymarket

Limitless

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 14, 2026

Closed: Jun 14, 8:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$3,886,226
N/A
N/A
N/A
Settled
Yes
limitless

T1

100%
Yes 100¢No 0¢
99.8¢
N/A
$2,250
N/A
N/A
N/A
Settled
No
predict

Match Winner

N/A
N/A
—
N/A
$148,618
N/A
N/A
N/A
Settled
No
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,574,903
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,558,686
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$117,015
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$49,033
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
0.9¢
N/A
$3,107
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
1¢
N/A
$828
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 3?

100%
Yes 100¢No 0¢
0.9¢
N/A
$401
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$133
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

100%
Yes 100¢No 0¢
1¢
N/A
$123
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 3?

100%
Yes 100¢No 0¢
0.8¢
N/A
$103
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.9¢
N/A
$99
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 4?

100%
Yes 100¢No 0¢
0.6¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 5?

100%
Yes 100¢No 0¢
1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 5?

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

100%
Yes 100¢No 0¢
0.9¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
$1
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
$1
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,185,195
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,005,619
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: GEN (-1.5) vs T1 (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$142,890
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 74

Intro

This market tracks the outcome of a League of Legends Best-of-5 Lower Bracket Final between T1 and Gen.G in the LCK Road to MSI tournament, with a current consensus probability of 100.0% across Polymarket, Predict, and Limitless. Resolution will be determined by official data from gol.gg/esports/home, with credible reporting and video evidence as fallback if official results are not published within 2 hours of match conclusion. Watch for the match scheduled June 14, 2026 at 2:00 AM ET to determine the final outcome.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All three platforms (Polymarket, Predict, Limitless) apply identical resolution logic: official gol.gg data with 2-hour fallback window, 50-50 on cancellation/delay/forfeit-at-start, and game-level completion rules that treat remakes as standalone events.Primary resolution logic: Official information from https://gol.gg/esports/home; if not published within 2 hours of event conclusion, consensus of credible reporting and video evidence.

Core resolution logic:

  • Match winner (T1 vs Gen.G): resolves to the team that wins the series. If match is canceled, delayed beyond 7 days without play, or ends in forfeit/disqualification at series start, resolves 50-50. If match begins and one team wins via opponent forfeiture/disqualification mid-series, resolves to the winning team.
  • Individual game winners (Games 1-5): resolve to the team that wins the completed game. If game is not completed, resolves 50-50. If game is remade, resolution is based on the remade game only.
  • Series length (O/U 3.5, O/U 4.5): counts total games played including forfeits/walkovers/defaults, provided match is completed. If match is canceled, delayed beyond 7 days, or incomplete with mid-series forfeit, resolves 50-50.
  • Game handicaps (Gen -1.5, Gen -2.5): resolves based on game differential. If match is canceled, delayed beyond 7 days, or incomplete with mid-series forfeit, resolves 50-50.
  • Kill totals (O/U thresholds per game): Over resolves if total kills meet or exceed threshold plus one (e.g., 31+ for 30.5 threshold). If game is canceled, delayed, not played, or incomplete, resolves 50-50. If remade, uses remade game data only.
  • First blood (per game): resolves to team that secures first blood. If game is incomplete but first blood occurred, resolves based on that data. If game is incomplete and no first blood occurred, resolves 50-50. If game is remade, uses first blood from remake; if no first blood before remake, uses remade game data.
  • Objective markets (Baron, Dragons, Inhibitors, both teams): resolve Yes if both teams achieve the objective at least once during the game, No otherwise. If game is incomplete and condition was not met, resolves No. If game is incomplete and condition was met, resolves Yes. If game is remade, uses remade game data only.
  • Multi-kill markets (Penta, Quadra per game): resolve Yes if any player achieves the kill type during the game, No otherwise. If game is incomplete and multi-kill occurred, resolves Yes. If game is incomplete and no multi-kill occurred, resolves No. If game is remade, uses remade game data only.
  • Odd/Even total kills (per game): resolves Odd if total champion kills is odd, Even if even. If no kills recorded or game is canceled/delayed/not played, resolves 50-50. If remade, uses remade game data only.

Edge cases & clarifications:

  • Series Cancellation or Delay Beyond 7 Days: If the match is canceled entirely or delayed beyond 7 days from the scheduled date (June 14, 2026) without play beginning, all markets resolve 50-50, including match winner and series length markets.
  • Forfeit or Disqualification at Series Start: If a team forfeits, is disqualified, or walks away before the match begins, the match winner market resolves 50-50. However, if the match begins and one team later forfeits/is disqualified mid-series, the other team wins the series.
  • Incomplete Game with Partial Data: If a game begins but does not complete: first blood and objective markets resolve based on data recorded before stoppage (Yes if condition met, 50-50 if no data or condition not met). Kill total and Odd/Even markets resolve 50-50. Multi-kill markets resolve based on recorded data or 50-50 if none.
  • Game Remake: If a game is remade for any reason, all resolution is based on the remade game only. Data from the original game is disregarded.
  • Series Not Reaching a Game: If the series is decided before a game is needed (e.g., one team clinches 3-0 before Game 4), markets for that game resolve 50-50.
Timing: Resolution occurs within 2 hours of official match conclusion on gol.gg/esports/home. If official data is not published within 2 hours, credible reporting and video evidence consensus is used. The scheduled match date is June 14, 2026 at 2:00 AM ET; any delay beyond June 21, 2026 (7 days) without play beginning triggers 50-50 resolution for all markets.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Lower bracket final match between T1 and Gen.G in the LCK Road to MSI, initially scheduled for June 14 at 2:00AM ET. This market will resolve to "T1" if T1 win the match against Gen.G. This market will resolve to "Gen.G" if Gen.G win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the LoL Lower bracket final match between T1 and Gen.G in the LCK Road to MSI, initially scheduled for June 14 at 2:00AM ET. This market will resolve to "T1" if T1 win the match against Gen.G. This market will resolve to "Gen.G" if Gen.G win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between T1 and Gen.G in the LCK 2026, scheduled for Jun 14, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 14, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market activity across Polymarket and Predict, tracking real-time odds on the outcome of the T1 vs Gen.G LCK playoff match. Traders on both platforms are pricing the likelihood of each team advancing through this best-of-five series on the road to MSI. The aggregated view shows consensus probability estimates alongside individual platform prices, helping you spot where the strongest conviction lies. Current market activity reflects evolving assessments of team form, recent performance, and head-to-head matchup dynamics leading into the playoff fixture.

Prediction markets like those tracked here operate on peer-to-peer pricing rather than traditional sportsbook margins. Traders directly set odds by buying and selling shares, which often results in tighter spreads and faster price discovery than conventional betting. Sportsbooks typically build in a margin for profit, whereas prediction markets reflect pure supply and demand. For esports events like this one, prediction markets can be more responsive to breaking news about player roster changes, scrim results, or meta shifts that sportsbooks may lag on updating.

Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and risk appetites. Predict and Polymarket may have varying fee structures, user interfaces, and settlement rule interpretations that influence how participants price the same outcome. Arbitrage opportunities can emerge when one platform's odds diverge significantly from the other, though transaction costs and withdrawal delays often prevent instant convergence. Regional user bases and platform-specific promotional activity can also drive temporary price gaps on esports events.

Key catalysts include roster announcements, player injury or availability updates, and recent scrim results or tournament performances by either squad. Meta shifts in the current League patch can favor one team's playstyle over the other, prompting sharp traders to reposition. Public statements from coaches or analysts, community sentiment swings, and betting action from high-profile traders can also trigger noticeable price moves. Closer to the match date, any last-minute schedule changes or technical issues would likely create volatility as traders reassess risk.