TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: T1 vs Gen.G (BO3) - LCK Rounds 1-2
kalshi
polymarket

LoL: T1 vs Gen.G (BO3) - LCK Rounds 1-2

Volume:
$2,237,719

Game Handicap: GEN (-1.5) vs T1 (+1.5)

 - Polymarket

Game Handicap: GEN (-1.5) vs T1 (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 8, 2026

Closed: Apr 8, 12:10 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: GEN (-1.5) vs T1 (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$33,069
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 20.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$115
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 19.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$994,859
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$734,112
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$452,878
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$13,542
N/A
N/A
N/A
Settled
No
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$5,434
N/A
N/A
$3,912
Settled
No
polymarket

Total Kills Over/Under 28.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$2,053
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 27.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$303
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 29.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$249
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$214
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 25.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$164
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$136
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$49
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$38
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$26
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 27.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$26
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 32.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 30.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 28.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$23
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$21
N/A
N/A
N/A
Settled
No
Total markets: 25 of 52

Description

This event group covers a Best-of-3 League of Legends match between T1 and Gen.G in the LCK Rounds 1-2, initially scheduled for April 8, 2026 at 6:00 AM ET. Markets span series-level outcomes (match winner, games total), individual game winners, and in-game objective metrics (dragon/baron slays, inhibitor destruction, kill counts, and multi-kills). All markets are contingent on match completion and rely on official gol.gg data as the primary resolution source.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official gol.gg data, with identical handling of match cancellations, forfeits, incomplete games, and remakes across all 43 markets covering match winner, individual game winners, game totals, handicaps, objective kills, and kill counts.Primary resolution logic: Official information from https://gol.gg/esports/home, with consensus of credible reporting (including video evidence) as fallback if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Match winner (Polymarket): Resolves to T1 or Gen.G based on series victory; resolves 50-50 if canceled, tied, delayed beyond 7 days without completion, or ends in forfeit/disqualification/walkover before play begins.
  • Individual game winners (Game 1, Game 2): Resolve to the team winning that specific game if completed; resolve 50-50 if game never played, not completed, or match canceled/delayed beyond 7 days.
  • Games total over/under 2.5 (Kalshi and Polymarket): Resolves Over if 3+ games played, Under if fewer than 3; resolves 50-50 if match canceled, tied, delayed beyond 7 days without completion, or incomplete with forfeited clinching game.
  • Game handicap Gen.G (-1.5) vs T1 (+1.5): Resolves to Gen.G if Gen.G wins 2+ more games than T1; otherwise resolves to T1; resolves 50-50 if match canceled, tied, delayed beyond 7 days, or incomplete with forfeited clinching game.
  • Objective markets (Baron, Dragon, Inhibitors, Quadra/Penta Kills, Odd/Even Kills): Resolve based on whether condition occurred during the specified game; resolve 50-50 if that game never played, not completed, series already clinched before game needed, or match canceled/delayed beyond 7 days.
  • First Blood markets: Resolve to team securing first blood in specified game; resolve 50-50 if game never played, not completed, match canceled/delayed beyond 7 days, or first blood never occurred.
  • Total Kills Over/Under markets: Resolve Over/Under based on total combined champion kills in specified game; resolve 50-50 if game never played, not completed, match canceled/delayed beyond 7 days, or no kills recorded.
  • Games won by forfeit, disqualification, walkover, or default count toward totals and handicaps provided match is completed; if match ends due to clinching game being forfeited, this counts as completed match.

Edge cases & clarifications:

  • Series Clinch Before Game 3: If one team wins 2-0, Game 3 markets (Baron, Dragon, Inhibitors, Quadra/Penta Kills, Odd/Even Kills) resolve 50-50 because Game 3 is not played due to series already being determined.
  • Incomplete Game with Forfeited Clinching Game: If the series-clinching game is forfeited, this counts as a completed match for purposes of Games Total and Handicap resolution; however, individual game markets for that forfeited game resolve 50-50.
  • Game Remake: If a game is remade, all objective and kill-count markets for that game resolve based on the remade game only, not the original game.
  • Delay Beyond 7 Days Without Play: If match is delayed beyond 7 days from scheduled April 8 date without play beginning or without a winner determined, all markets resolve 50-50.
  • Forfeit/Disqualification Before Match Begins: If a team forfeits, is disqualified, or walks before the match begins, the match winner resolves to the other team; however, Games Total and Handicap resolve 50-50 because no games were actually played.
Timing: Resolution occurs upon official gol.gg publication of final results; if gol.gg has not published within 2 hours after event conclusion, resolution uses consensus of credible reporting including video evidence. For series-level markets, resolution is upon match completion. For individual game markets, resolution is upon that game's completion or upon determination that the game will not be played.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.