TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 15, 12:40 PM EST
Polymarket
This market tracks whether both T1 and GAM Esports will slay at least one dragon each during their League of Legends best-of-one matchup in the Esports World Cup Group C. The aggregated consensus across Polymarket and Limitless shows 100.0% probability for this outcome. Resolution will be determined by official gol.gg/esports/home match records, with credible video evidence accepted as fallback if gol.gg does not publish within 2 hours of match conclusion. Watch for the match scheduled July 15, 2026 at 6:10 AM ET to see whether both teams secure dragon control during gameplay.
This market refers to the LoL Upper bracket semifinal 2 match between T1 and GAM Esports in the Esports World Cup Group C, initially scheduled for July 15 at 6:10AM ET. This market will resolve to "T1" if T1 win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between T1 and GAM Esports in the Esports World Cup 2026, scheduled for Jul 15, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 15, 2026, 23:59 UTC, the market will resolve to "Other."
Prediction markets like those tracked here operate on a different mechanism than traditional sportsbooks. Rather than a bookmaker setting fixed lines, traders themselves determine prices through continuous buying and selling, which often reflects real-time information and crowd wisdom. This can lead to sharper, more dynamic odds that shift rapidly as new information emerges. Comparing this market's prices to sportsbook lines may reveal opportunities, though prediction markets typically carry different liquidity and settlement rules than regulated betting venues.
Key catalysts include roster changes, player injuries, recent team performance in the tournament, and pre-match analysis from esports experts. Scrimmage results or practice footage leaks can shift trader sentiment, as can updates on meta shifts in the current League patch. Social media momentum, betting syndicates entering the market, and shifts in trading volume on either platform can also trigger price swings. Close to match time, final team confirmations and in-game draft strategies often drive last-minute repricing.