TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: T1 vs GAM Esports (BO1) - Esports World Cup Group C
polymarket
limitless

Who will win T1 vs GAM Esports?

Volume:
$1,198,723

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 15, 2026

Closed: Jul 15, 12:40 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$1,196,430
N/A
N/A
N/A
Settled
Yes
limitless

T1

100%
Yes 100¢No 0¢
-0.1¢
N/A
$1,003
N/A
N/A
N/A
Settled
No
limitless

GAM Esports

0%
Yes 0¢No 100¢
99.9¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$275
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 9

Intro

This market tracks whether both T1 and GAM Esports will slay at least one dragon each during their League of Legends best-of-one matchup in the Esports World Cup Group C. The aggregated consensus across Polymarket and Limitless shows 100.0% probability for this outcome. Resolution will be determined by official gol.gg/esports/home match records, with credible video evidence accepted as fallback if gol.gg does not publish within 2 hours of match conclusion. Watch for the match scheduled July 15, 2026 at 6:10 AM ET to see whether both teams secure dragon control during gameplay.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Polymarket, Limitless) align on primary source (gol.gg), cancellation/forfeit/delay protocols, and in-game stat resolution logic; only minor timing difference exists (Limitless uses August 15 hard deadline vs Polymarket's 7-day delay rule).Primary resolution logic: Official gol.gg/esports/home match records; credible video evidence and consensus reporting accepted if gol.gg does not publish within 2 hours of match conclusion.

Core resolution logic:

  • Match outcome resolves to the team declared winner by official source; forfeits/disqualifications/walkovers resolve to the team declared winner regardless of play status.
  • In-game stat markets (Baron, Dragons, Inhibitors, Kills, Quadra/Penta) resolve based on conditions met during actual gameplay; Elder Dragon kills do not count toward Dragon market; executions do not count as kills.
  • If match is canceled, delayed beyond 7 days without completion, or ends in forfeit/disqualification/walkover before play begins, all markets resolve 50-50.
  • If match begins but does not complete (surrender), in-game stat markets resolve based on whether conditions were met prior to stoppage; if condition unmet, resolve to "No".
  • If match is remade, resolution is based on remade game only.
  • Team name matching is flexible: abbreviations, sponsor tags, regional identifiers, and minor spelling variations accepted if intended team is unambiguously identifiable.

Edge cases & clarifications:

  • Series Clinch Before Game 1: If series result is determined before Game 1 is played (e.g., in a BO3 or BO5 context), all Game 1-specific markets resolve 50-50.
  • Forfeit/Disqualification Timing: If forfeit or disqualification occurs before match begins, match outcome resolves to declared winner; if occurs mid-match, resolves to declared winner. In-game stat markets resolve 50-50 if forfeit occurs before play begins; if mid-match, resolve based on conditions met prior to stoppage.
  • Limitless Hard Deadline: Limitless match outcome resolves to "Other" if no official result by August 15, 2026 23:59 UTC; Polymarket uses 7-day delay threshold (no hard date specified).
  • Kill Parity (Odd/Even): Total combined kills must be counted from both teams; executions (turret, minion, neutral monster kills with no champion credit) do not count. If zero kills recorded, resolves 50-50.
  • Quadra/Penta Kill Hierarchy: Penta Kill counts as Quadra Kill for Quadra market purposes; only Penta Kill counts for Penta market.
Timing: Match scheduled July 15, 2026 at 6:10 AM ET. Resolution occurs within 2 hours of match conclusion via gol.gg; Limitless hard deadline August 15, 2026 23:59 UTC for match outcome only.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Upper bracket semifinal 2 match between T1 and GAM Esports in the Esports World Cup Group C, initially scheduled for July 15 at 6:10AM ET. This market will resolve to "T1" if T1 win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between T1 and GAM Esports in the Esports World Cup 2026, scheduled for Jul 15, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 15, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market activity across Polymarket and Limitless for the T1 vs GAM Esports match, giving you a real-time view of how traders are pricing the outcome. Both venues allow you to track consensus odds and monitor shifts in trader conviction as the event approaches. The cross-platform view helps you spot divergences between venues and understand where the broader prediction market stands on this League of Legends matchup at the Esports World Cup.

Prediction markets like those tracked here operate on a different mechanism than traditional sportsbooks. Rather than a bookmaker setting fixed lines, traders themselves determine prices through continuous buying and selling, which often reflects real-time information and crowd wisdom. This can lead to sharper, more dynamic odds that shift rapidly as new information emerges. Comparing this market's prices to sportsbook lines may reveal opportunities, though prediction markets typically carry different liquidity and settlement rules than regulated betting venues.

Key catalysts include roster changes, player injuries, recent team performance in the tournament, and pre-match analysis from esports experts. Scrimmage results or practice footage leaks can shift trader sentiment, as can updates on meta shifts in the current League patch. Social media momentum, betting syndicates entering the market, and shifts in trading volume on either platform can also trigger price swings. Close to match time, final team confirmations and in-game draft strategies often drive last-minute repricing.