TOTAL VOLUME:
$134b
24H VOL:
$103,397,351
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,410,176,180
399,592
Markets across
30,097
events
MATCHED EVENTS:
2,622
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 14, 8:40 AM EST
Polymarket
This market tracks whether any player will achieve a quadra kill in Game 3 of the League of Legends match between T1 and Dplus KIA in the LCK Round 3-4 Legend Group. The aggregated consensus probability for this outcome stands at 100.0%. Data is drawn from Polymarket, Kalshi, and Predict, with resolution based on official results from https://gol.gg/esports/home. Watch for the match on August 14 at 4:00AM ET, as this will determine the outcome.
This market refers to the LoL match between T1 and Dplus KIA in the LCK Round 3-4 Legend Group, initially scheduled for August 14 at 4:00AM ET. This market will resolve to "T1" if T1 win the match against Dplus KIA. This market will resolve to "Dplus KIA" if Dplus KIA win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If over 2.5 maps are played in the LCK 2026: Dplus KIA vs. T1 League of Legends match originally scheduled for Aug 14, 2026 at 4:00 AM EDT, then the market resolves to Yes.
This market refers to the LoL match between T1 and Dplus KIA in the LCK Round 3-4 Legend Group, initially scheduled for August 14 at 4:00AM ET. This market will resolve to "T1" if T1 win the match against Dplus KIA. This market will resolve to "Dplus KIA" if Dplus KIA win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds on this market often reflect sharper, more nuanced insights than traditional sportsbook lines because they incorporate real-time trading and broader participant diversity. While sportsbooks may lag or smooth probabilities for liability management, prediction markets update instantly with trader sentiment, potentially showing tighter spreads or more volatile shifts. The difference can be especially noticeable for niche events like this one, where specialized fans drive trading activity.